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	<itunes:summary>The FMV Team get together members and staff in an informal panel to talk about football and Football Manager.

FMView was founded in the summer of 2007, the site set out to achieve a high quality standard of informative guides for the Scene to enjoy.

FMView is as you see it today, a site with a major future on the scene, from Player Guides to FM Banter to a laid back Off Topic area, FMV brings what the Scene can offer across 5 sites into one. FMV now offers a constant churning of high quality FM pieces, along with these Guides the Forums feature a great core membership and every member on the Forum adds to its friendly atmosphere.

Please note, some strong language may be used.</itunes:summary>
	<itunes:author>FM-View</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
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	<copyright>2009/10</copyright>
	<itunes:subtitle>The FMV Team get together members and staff in an informal panel to talk about football and Football Manager.</itunes:subtitle>
	<itunes:keywords>Football Manager 2010, Football, Manager, 2010, FM View, View, FM-View, Football Manager, 2011, FM2011</itunes:keywords>
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		<title>The Unofficial Football Manager Guide</title>
		<link>http://www.fm-view.com/2011/10/the-unofficial-football-manager-guide/</link>
		<comments>http://www.fm-view.com/2011/10/the-unofficial-football-manager-guide/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 23:14:32 +0000</pubDate>
		<dc:creator>Niniev</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1549</guid>
		<description><![CDATA[Packed full of advice, knowledge, and screenshots, the Guide is a 100% free, 287 page beast of knowledge - it's got everything a manager could want.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.fm-view.com/2011/10/the-unofficial-football-manager-guide/guidecover/" rel="attachment wp-att-1550"><img class="aligncenter size-medium wp-image-1550" title="GuideCover" src="http://www.fm-view.com/wp-content/uploads/GuideCover-203x300.png" alt="" width="203" height="300" /></a></p>
<p>Packed full of advice, knowledge, and screenshots, the Guide is a 100% free, 287 page beast of knowledge &#8211; it&#8217;s got everything a manager could want.</p>
<p>Written exclusively by the staff of FM-View, the Guide is designed to elevate your understanding of the game. Everything from formations, contracts, roles &amp; duties, board room interactions, training to the offside trap &#8211; the Guide is truly the be-all-end-all of FM knowledge.</p>
<p>Oh, and like everything on FM-View, this beast is <strong><em>100% free</em></strong>. Did we mention that?</p>
<p>Get it here - <a title="The Unofficial FM Guide 2012" href="http://www.fm-view.com/fm12-guide.html" target="_blank">http://www.fm-view.com/fm12-guide.html</a></p>
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		<title>A Guide to Simple Tactics</title>
		<link>http://www.fm-view.com/2011/07/a-guide-to-simple-tactics/</link>
		<comments>http://www.fm-view.com/2011/07/a-guide-to-simple-tactics/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 10:52:07 +0000</pubDate>
		<dc:creator>DeanoWHUFC</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1499</guid>
		<description><![CDATA[Creating tactics in FM causes much discussion across many a website, the bad thing is how generic the newest threads are, normally following the trend of &#8220;how do I make this tactic better?&#8221;. I hope that ...]]></description>
			<content:encoded><![CDATA[<p>Creating tactics in FM causes much discussion across many a website, the  bad thing is how generic the newest threads are, normally following the  trend of &#8220;how do I make this tactic better?&#8221;.  I hope that the  following guide will assist you in making your own tactic to a  acceptable standard, in turn allowing for better and more in depth  discussion.<span id="more-1499"></span></p>
<p><a href="http://www.fm-view.com/wp-content/uploads/1.jpg"><img class="aligncenter size-large wp-image-1500" title="1" src="http://www.fm-view.com/wp-content/uploads/1-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Whenever I make a tactic one thing always jumps out at me, make the  tactic to fit the players. Why you ask, creating a tactic in this way  allows for you to not bankrupt your club. Instead of buying 11 new  players to fit a tactic, you could buy just 2 or 3 players to improve  what you already have in place. This also provides the added bonus of  your team being more gelled come the start of the season. So first  things first, take a look at your squad and assess both ­strong and  weaker points of the players at your disposal. Any tactic created should  aim for a sense of balance, usually a 5/5 split, five going forwad to  create and score and five sitting back to defend goal. With this in mind  you can now start to shape your formation around the players in your  squad.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/2.jpg"><img class="aligncenter size-large wp-image-1501" title="2" src="http://www.fm-view.com/wp-content/uploads/2-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Now you should have your shape set out, this is where it gets tricky.  The next thing you should aim to do is assign everyone a role. Players  attributes seem to be overlooked when assigning roles to players,  however they are there to assist you, simply left clicking on each  player brings up a list of his attibutes, you can also assign him a  role, the best part is each different role highlights the key  attributes, meaning finding the perfect role should be easy. Whilst  doing this you need to keep a balanced point of view, remember we are  aiming for a 5/5 split, five forward and 5 back. Not all players will  fit into this sort of occasion, in which case you should look to use the  support role, this allows for somewhat of a inbetween attack and  defense, having the player fill both roles in equal measures.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/3.jpg"><img class="aligncenter size-large wp-image-1502" title="3" src="http://www.fm-view.com/wp-content/uploads/3-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>We are now half way to creating your tactic, a team and shape has been  dedicated, all that&#8217;s left to do is sift through the Team instruction  page ironing out any minor details you are not happy with. When clicking  the team instructions button you are faced with a daunting list of  choice, fear not because I hope to explain all to you.  So let&#8217;s run  through each of the team instructions:</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/4.jpg"><img class="aligncenter size-large wp-image-1503" title="4" src="http://www.fm-view.com/wp-content/uploads/4-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Philosophy &#8211; Here your choices are; contain, defensive, counter,  balanced, control, attack and overload. This setting affects how your  team approach the game, do you want focus on stopping the opposition  scoring, or would you prefer your team to go all out attack and ty to  outscore your opponent. Starting with contain, ultra-defensive going all  the way through to Overload which is ultra attacking. Each have their  good and bad points, the more attacking you go the more players commit  themselves to attacking phases of play. Choosing a philosophy all  depends on the standard of your players, should they be strong  defensively it makes no sense playing an attacking formation. Like wise  if they are not the fastest around playing a counter attack is not  recommended.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/5.jpg"><img class="aligncenter size-large wp-image-1506" title="5" src="http://www.fm-view.com/wp-content/uploads/5-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Starting Strategy &#8211; Your choices here are; very rigid, rigid, standard,  fluid and very fluid. This setting will affect just how many phases of  play each player within your starting line-up will participate in. For  example on a very rigid mentality your players will generally only get  actively involved in a single phase of play, alternatively on a very  fluid mentality each player will look to assist in both attacking and  defensive phases of play as much as possible.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/6.jpg"><img class="aligncenter size-large wp-image-1507" title="6" src="http://www.fm-view.com/wp-content/uploads/6-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Passing Style &#8211; One of the more simple choices; short, default and  direct. This is pretty self explanatory, here is your setting to choose  the style of play you wish your team to promote. Short being excactly  that, however in FM a short passing game is translated into the match  engine as a pass to the player in most space closest to the player on  the ball. Direct is not as you would think either, instead the player on  the ball will look to pass the ball to the player in the most space  furthest up the field. Default appears to equate to a mixture of each.  Your choice here should be influenced by the &#8220;starting strategy&#8221; you  choose. Playing a direct game on possession based tactic may not be the  best idea.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/7.jpg"><img class="aligncenter size-large wp-image-1508" title="7" src="http://www.fm-view.com/wp-content/uploads/7-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Creative Freedom &#8211; Your choices are; more expressive, default and more  disciplined. This setting alters how adventurous your team will pass the  ball. More expressive translates to taking more chances and looking for  a pass that has a lower percentage chance of being successful. Again  default will allow for the team to possess a bit of both, with the more  disciplined option safegaurding the ball and opting for a more secured  pass.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/8.jpg"><img class="aligncenter size-large wp-image-1509" title="8" src="http://www.fm-view.com/wp-content/uploads/8-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Closing Down &#8211; Your choices here are; press more, default, stand off  more. Pretty self explanatory, this is where you can edit how the team  defends as a unit. Using the press more option will mean your players  try to win the ball higher up the field. This can be risky unless your  side holds a lot of pace in key areas, such as the wings. Default means  your players will hold there position or line, effectively trying to  become a brick wall to the oppositions attacks. Standing off more is  typically used when playing on the counter attack, playing this style of  closing down will allow your opposition to come at the defense, with  your defenders making a tackle as late as possible.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/9.jpg"><img class="aligncenter size-large wp-image-1510" title="9" src="http://www.fm-view.com/wp-content/uploads/9-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Tackling &#8211; Your choices here are; more aggressive, default and more  cautious. This setting determines how hard your players will go in on  tackling. There will be times in any career you will need to use all of  the said options. What they do is pretty self explanatory, if you are  struggling then simply replace aggressive for hard, default for normal  and cautious for soft.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/10.jpg"><img class="aligncenter size-large wp-image-1511" title="10" src="http://www.fm-view.com/wp-content/uploads/10-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Marking &#8211; Your choices are; man marking, defualt and zonal marking.  Again this is pretty self explanatory, however just in case there is any  doubt, I shall try my best to explain it for you. These options  instruct your players on how you want them to defend. When you select  man marking your players will take on the opposition man for man in  defensive phases. Default is once again a little of both and finally  zonal marking equates to your players holding a set &#8220;zone&#8221;, or boxed  area, of the field.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/11.jpg"><img class="aligncenter size-large wp-image-1512" title="11" src="http://www.fm-view.com/wp-content/uploads/11-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Crossing &#8211; Your options are; drilled, default and floated. This setting  usually only applies to the wide men of your side, either the full  back/wing back or winger. Drilled, defualt and floated can easily be  replaced by the following three words, low, mixed and high. Ofcourse the  type you select depends on the attributes your striker/s have. Playing a  drilled cross, or low in simpler terms, to a striker/s with high  jumping, heading and arieal ability attributes means the said striker/s  talents are wasted. Before you choose any of the given options check out  the strikers you have available and work out which is best for your  side.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/12.jpg"><img class="aligncenter size-large wp-image-1513" title="12" src="http://www.fm-view.com/wp-content/uploads/12-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Roaming &#8211; Your options are; more roaming, default and stick to position.  This setting will go hand in hand with your creative freedom setting.  It instructs your players as to how much they are allowed to wander from  their set place on the field to contribute to attacking phases. In  simpler terms more roaming may see your full back end up at the  oppositions byline in order to deliver a cross. Alternatively stick to  position would see your full back look for a pass to a team mate in a  more advanced area of the field, thus enabling the full back to stick in  his set position better.</p>
<p>So there we have your basic team instructions. Hopefully using the  information I have provided you will now have the skills required to  create a solid base tactic for your team. There is very little chance of  you making the perfect tactic first time, therefore you will need to  tweak areas that you are not happy with after watching a game or two.  Tactic making is not easy, far from it. It takes patience and a lot of  trial and error. One tip I will provide for you is not to change too  much, if you do then you could find it hard undoing all the changes  should it not work out. Flexability is key and your tactics will have to  adapt many a time over the season, against many different teams, both  shape and quality wise. Keeping things simple and playing players in the  right positions is a great start though.</p>
<p>All that&#8217;s left for me to say is thank you for reading. As always I am  open to any constructive criticism or feedback. I hope you enjoyed  reading this guide, more importantly I hope it has helped. Enjoy.</p>
<p>Deano.</p>
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		<title>Making Setups &#8211; My Opinion</title>
		<link>http://www.fm-view.com/2011/07/making-setups-my-opinion/</link>
		<comments>http://www.fm-view.com/2011/07/making-setups-my-opinion/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 11:06:56 +0000</pubDate>
		<dc:creator>DeanoWHUFC</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1496</guid>
		<description><![CDATA[For me I find there is a lot in making a successful and dominant defence. One of the most important factors for me is the type of marking you use. I find there is 3 different ...]]></description>
			<content:encoded><![CDATA[<p>For me I find there is a lot in making a successful and dominant  defence. One of the most important factors for me is the type of marking  you use. I find there is 3 different varieties man, zonal and mixed.  Along with that choice you then need to decide on how high to play the  defensive line, will it sit deep, hold a steady line or push on? I hope  in the following article I can help with your decision making process.  everything you read will be my personal opinion, not all will be right  but hopefully the majority of it is.<br />
<span id="more-1496"></span><br />
Mixed:</p>
<p>Probably the most common of the defensive setups around, generally  speaking its the one everyoe seems confortable with. In a 4 man defense  you will, more often then not, find the full backs to be set to a zonal  making game and the center backs a man marking system. So why do this?  What does it offer? Let us start with the full backs, having a zonal  system of marking allows for a greater freedom in finding space when  your team go into an attacking phase. Also when required in a defensive  phase of play the full backs are limited to one area of the field,  meaning the likelihood of being caught out of position is reduced. In a 3  man defense everything becomes even easier to sort. Generally speaking  it is favoured 2 of the center backs play a man marking system with the  third, in a slightly deeper role, playing zonally. This should allow for  the two man marking to keep tabs on the opposition attackers, leaving  you with a &#8216;free&#8217; defender to clean up should an opposition attacker get  free of his marker. With a mixed setup in defense the biggest problem  is knowing how far to either push or drop the defense. This will vary  depending on the defenders ability and pace. I however believe this sort  of set up is perfect for a normal line, not too far out, allowing for  pressure to be applied higher up the pitch. Crucially a normal line is  not too deep either, meaning your team will not have too much pressure  applied to them.</p>
<p>Man Marking:</p>
<p>Man marking effectively means your team will take the opposition on in a  series of one on one tussles. Each of your players will mark a single  opposition player throughout the game. I feel that to have a successful  all man marking system your defenders need to have better attribute  levels then your opponents striker in key areas: Pace, strength,  stamina, accleration and heading. This should allow for the opposition  attacker to be dominated so much so that they become near enough  useless. It&#8217;s very unlikely you will find three/four players equiped  with said attributes, therefore I feel it is important to get a good  blend. The full backs are probably the simpliest to get right, pace is  essential, especially chasing after them wingers for 90 minutes. To  cover at center back I usually go with one strong, one speedy. Thus  allowing me to gain the upper hand in most matches. Ofcourse you will  not out-attribute the opponent every game. It&#8217;s almost certain your  defenders will be caught lacking either strength or pace at some point. I  would therefore suggest this style of marking be deployed in games  where you plan to sit deep and counter.</p>
<p>Zonal:</p>
<p>My personal favourite, zonal marking. Put simply in this setup each  member of your team will be assigned a designated &#8216;square&#8217; on the field,  a square they are responible for guarding. Even though this set up  restricts covering movements of defenders going back, it allows for the  forward movements to be more free. This covers the whole pitch, with  players not having to stick to a man, rather an area, they can roam a  little more finding space. Therefore I feel this could make good for a  possession based tactic, already you have little roaming in place.  Another quality this form of defending holds over others is it allows  your back line to hold the line better, making this tactic seemingly  perfect for the offside trap. It is for that reason I would play a zonal  marking system with a high line, it would allow for less distance  between defense and midfield and also allow the tackles to go in earlier  up the field.</p>
<p>Conclusion:</p>
<p>So there you have my take on the three types of marking. Each possess  strengths and weakness&#8217;, some of which I have pointed out. To get the  best out of any of them requires you having the players with the correct  attributes to fill the role. Simply taking a look at what you have  within your side should lead you to the answer of what marking system  should I employ?</p>
<p>I hope what I have written both, makes sense and helps you to understand  a little better. I would appreciate any comments or criticisms you may  have.</p>
<p>Thanks for reading.</p>
]]></content:encoded>
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		<title>A look at the Advanced Playmaker Role</title>
		<link>http://www.fm-view.com/2011/06/a-look-at-the-advanced-playmaker-role/</link>
		<comments>http://www.fm-view.com/2011/06/a-look-at-the-advanced-playmaker-role/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 11:28:08 +0000</pubDate>
		<dc:creator>DeanoWHUFC</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1494</guid>
		<description><![CDATA[Of the many roles in Football Manager, the one that seems to cause the most discussion is the advanced playmaker. A role that seems so set it is unreal, yet it causes so much controversy due ...]]></description>
			<content:encoded><![CDATA[<p>Of the many roles in Football Manager, the one that seems to cause the  most discussion is the advanced playmaker. A role that seems so set it  is unreal, yet it causes so much controversy due to the difficulty in  getting it right. The role of an advanced playmaker is to drift from  left to right between midfield and attack finding space and linking the  play. When deployed right a player in this role can cause utter chaos to  the oppositions defensive lines, do the defenders come out and close  him down risking the attackers going clean through, or do they stick  with the attackers and hope a midfielder will fulfil that very duty of  closing the advanced playmaker down? A real life example of such a  player is Rafael Van der Vaart of Tottenham Hotspurs. His main area of  threat is in between the midfield and striker, always finding space and  looking to set the striker through on goal.<br />
<span id="more-1494"></span><br />
I hope that I can provide a little insight into getting this role spot  on, allowing your advanced playmaker to run the game for you. In  Football Manager there are 2 positions an advanced playmaker can be  deployed in, central midfield or in the hole behind the strikers,  believe it or not there is a reason for this! The most common position  for this type of player is of course just behind the striker or  strikers. This allows the selected player to cause maximum damage.  However there will be games when the midfield battle is key. Midfield is  arguably the most important part of the football pitch, control that  and you effectively cut the pitch in half, allowing your team to block  the opposition in their own half where they won’t score. Should you need  to control the midfield the central midfield slot is perfect for your  advanced playmaker, the player can still be creative and cause damage  but from a deeper position, meaning the opposition midfield will lose  shape tracking his runs.</p>
<p>So what should you look for in a advanced playmaker? Well the first and  most obvious stat that is important is creativity. This one player will  be the main route your other players take in getting the ball forward.  It’s also very useful if your selected player has higher numbered stats  for each of: Passing, Flair, Shooting, Balance, Strength, Pace, Stamina,  Decisions and Acceleration. I think that in order to get the best from  your playmaker a free role is needed. To accomplish this on FM simply  allow for the player to roam and give him plenty of creative freedom.</p>
<p>As with any formation, you will need a sense of balance throughout the  team. Obviously the advanced playmaker is going to want to get forward. I  therefore recommend you only use this role should you have a very good  defensive midfielder or even ball winning midfielder. More then one is a  bonus.</p>
<p>So what do you do if you come up against an advanced playmaker? I think  the only logical answer to that is to play a holding midfielder to man  mark the threat out of the game. Ideally you would need a Makalele type  player, with pace to stick with the attacking player, good tackling,  stamina and a lot of determination, after all he is going to cover a lot  of ground. It&#8217;s also useful to position players with a high &#8220;Off the  Ball&#8221; stat around him, thus giving you team options in covering the  playmakers movement.</p>
<p>I hope this has cleared up one of the problem positions in Football  Manager a little more for you. Any constructive criticism is welcomed.  Thanks for reading, all the best. Hammy</p>
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		<title>Set Shape or a load of hard work?</title>
		<link>http://www.fm-view.com/2011/06/set-shape-or-a-load-of-hard-work/</link>
		<comments>http://www.fm-view.com/2011/06/set-shape-or-a-load-of-hard-work/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 10:08:17 +0000</pubDate>
		<dc:creator>DeanoWHUFC</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1492</guid>
		<description><![CDATA[I have been around the scene now for a couple of years, everyone seemingly playing the same way of finding a tactic and sticking with the same core principles for at least that whole season, unless ...]]></description>
			<content:encoded><![CDATA[<p>I have been around the scene now for a couple of years, everyone  seemingly playing the same way of finding a tactic and sticking with the  same core principles for at least that whole season, unless something  goes drastically wrong. You know the one, where you start the save and  decide 4-2-3-1 is the best for your side, meaning you pull your hair out  trying to manipulate the way things work within that tactic until you  can win against certain opposition. That too me sounds all too quick and  a little unrealistic to the real world of Football and being a manager  of a club.<br />
<span id="more-1492"></span><br />
I recently began a save vowing to do a key part differently, I wasn&#8217;t  going to stick by one tactic, seemingly the conventional way, instead I  was going to explore the idea of tactical diversity. So let me explain  in a little more detail exactly what I mean when I say this. The key  concept is to actually treat the game as if it were real life,  constantly changing your tactical set up to allow your team to to play  to strengths exposing the oppositions weakness&#8217;. This is not as easy as  simply altering a few sliders, oh no it goes a lot deeper. The key to  the winning of a game is the preparation.</p>
<p>As with anything you only receive what you put into the preparation,  therefore you will need to think outside the box here and actually make  an effort in time and thought. Scouting is a managers best friend, not  only sending a member of staff to watch the opposition, but actually  making your own decisions and scouting out opposition yourself. Sure the  staff member can be helpful, giving you plenty of information to a high  level of detail but this all depends on league level. When down in the  lower leagues your scouts are generally worse, thus meaning the amount  of information available is considerably less. Is it therefore  unfathomable for you to go and scout the opposition yourself? I am not  talking only one game ahead of that all important clash, oh no. Instead  what I have been doing, to great success, is watching opposition 2 maybe  3 games ahead of the match with me. How many times have you seen Sir  Alex Ferguson visiting another teams game to make notes and look for  potential strengths and weakness&#8217;. Once again I will say this way of  doing things is very time consuming, taking me a little over a day to  get a third of the way through a season.</p>
<p>When you are watching the match be astute, look for potential patterns  of play, what works well and what doesn&#8217;t work so well, both offensively  and defensively and most importantly look for changes in shape. All  this will help you build up a web of information to build upon what your  scout says. I find to get the best possible report the scout sent on  the next opposition mission needs to have between a 15 and 20 attribute  in each of the following areas: Determination and Tactical Awareness. By  scouting the opposition for a few games you can pick up trends in the  play, even start to put together a way of countering this.</p>
<p>So now you have all the information you can possibly imagine from  watching 2 or 3 games, it&#8217;s coming up to game time and you scout has  come to you with a report. The fact you have your own information should  not put you off from reading what the scout has to say, infact quite  the opposite. What the scout report does is act as a glue, sticking all  your note into one helpful and complete way of playing, giving you the  answer to beating almost any AI team on the game. Almost use this in  game accessory as a comparison, see how much your notes differ, maybe  making a slight tweak here or there depending on what you feel is best.</p>
<p>I feel this way of playing could also see the use of the match  preparation in a different way too. What if this engine was designed not  to raise the squads familiarity with 3 variants of the same tactic,  instead the three slots are to prepare your team ready for your next  encounter, only weeks in advance.</p>
<p>Example:</p>
<p>Week one you are playing Chelsea, you have done your homework and feel a  4-5-1 is the best way to approach the game. You set up your 4-5-1 and  start pushing the team to familiarise themselves with it a couple of  weeks in advance, also starting to scout your next opposition. This time  though you are playing a recently promoted Crystal Palace and you know a  3-5-2 will work better, thus you could set the second match prep. box  to this formation, allowing for your team to start building some  familiarity with that shape too, by the time the game comes around you  would have the 3 boxes filled with tactics being worked on for your next  three games, making your life so much easier. It would allow for a more  structured method of tactical selection, also making good use of a  system until now thought flawed.</p>
<p>So how can this help? Well I only recently started a game with West Ham,  rather dramatically the same day they were relegated from the premier  league in real life, putting this way of thinking into effect. So far  after 12 premier league games I am unbeaten, infact I have won the lot.  The only bad side is this conquest took most of the day, therefore if  you want to just get through the seasons this isn&#8217;t for you. This style  of play/way of thinking is instead for those that don&#8217;t mind things  taking that little bit longer. You will feel a little more involved in  the game, submersed into a whole world of cyber reality managing your  chosen team.</p>
<p>I hope you have enjoyed reading and the information I have written out  has gave you some food for thought. Any comments/critisims are more then  welcome. Of course I am interested to hear what you think of this way  of playing Football Manager?</p>
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		<title>The Nike Defence</title>
		<link>http://www.fm-view.com/2011/06/the-nike-defence/</link>
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		<pubDate>Mon, 27 Jun 2011 08:42:26 +0000</pubDate>
		<dc:creator>DeanoWHUFC</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1487</guid>
		<description><![CDATA[For so long in Football Manager now it has been the norm to use a flat back four. As the game evolves the effective use of a wing back is becoming more and more prominent. The ...]]></description>
			<content:encoded><![CDATA[<p>For so long in Football Manager now it has been the norm to use a  flat back four. As the game evolves the effective use of a wing back is  becoming more and more prominent. The Nike defensive system first came  to light in Jose Mourinho&#8217;s time at Chelsea, more often then not either  Ashley Cole or the right back would push up, allowing more freedom of  movement for the more advanced players. <span id="more-1487"></span>If we look at real life examples  in todays game, names like Dani Alves, Maicon, Ashley Cole and Patrice  Evra would be commonly used to explain very attacking fullbacks.  Translating this into FM is not easy, infact quite the opposite. Should  you push both full backs into wing back areas, you will find the  defensive stability of your side is non existent, hence the creation of  the Nike defense system. In simple terms a Nike defense is a standard  full back, two central defenders and a wing back, as shown in the  diagram below:</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/2npu8o.png"><img class="aligncenter size-full wp-image-1488" title="2npu8o" src="http://www.fm-view.com/wp-content/uploads/2npu8o.png" alt="" width="558" height="253" /></a><a href="http://www.fm-view.com/wp-content/uploads/259ld7t.png"><img class="aligncenter size-full wp-image-1489" title="259ld7t" src="http://www.fm-view.com/wp-content/uploads/259ld7t.png" alt="" width="505" height="238" /></a></p>
<p>As with any tactical decision there is an upside and downside. I hope to  run through both the strengths and weakness&#8217; in the following article.</p>
<p>To start with I shall outline the main reason why a Nike defense can be  of good use to your team. Some wing backs are better on the offense then  the defense, a key part to creating successful tactics is making the  most of the talent at your disposal. Should you find you have a full  back that is rather good going forward, it is not the time to sell up,  rather the time to adapt your formation to suit him. One of the main  advantages of this style of defense is of course winning the wing  battle, by pushing your full back on you are effectively cutting one of  your opponents wingers out of the game. Your wing back will of course  want to get forward and support and attacks, thus meaning the opposition  winger either follows him in order to mark  or allows him to run  leaving him unmarked and possibly bearing down on goal. Usually the  winger will mark your wing back and follow him, this meaning should a  counter attack be used, the opposition should only have their strikers  and one winger in your half, that is manageable by any teams standard.</p>
<p>A second advantage of playing this specific type of defense is of course  the freedom to change. With a full back being so advanced, you could  decide that one player on the wing is enough, leaving you with a spare  player to position how you like. For example should you be winning a  game come the 70th minute, your opponent starts to get the upper hand,  with a wing back, you could effectively take the winger on the same side  off and replace with a defensive minded player whilst still posing a  threat down the wing. Alternatively, should you be losing a game your  winger could just as easily be replaced by either a striker or a more  central attacking midfielder. This in essence is providing you a big  advantage, flexability is the key to winning, your team can easily adapt  to any given situation.</p>
<p>Now to the disadvantages. The first and most important one is the threat  of being caught out of position. Of course your player getting forward  is good, but fatigue will quickly set in meaning getting back could be a  problem. Another worry is pacey strikers with the command to run the  channels, one of your center backs would have to go wide to cover either  the winger or the striker, meaning you are left a man short in the  middle. To counter act this I would suggest using a good defensive  midfield anchor man. The natural movement and behaviour of an anchor  means when in a defensive phase he will drop back and almost become a  center back himself, this would allow for your wing back to own the wing  with less importance of him getting back as quickly, knowing your  anchor man would be in position to cover.</p>
<p>Another possible problem, especially if using the tip above about free  to make change, is your wing back being out numbered. When I play a nike  defense, I rarely place a winger in front of the wing back, instead  opting to control the middle of the field. I have noticed time and again  when playing a team with a full back and winger, the wing back is often  left 2 v 1 on his wing. Again I have found an anchor man in front of  the defence goes a long way to controlling this issue. As said above the  ancho would drop into your defense, therefore allowing a center back to  go across in support of your wing back. This could potentially be  enough to stop the attack and allow you to launch a counter whilst the  opposition flank is exposed.</p>
<p>So now you know some of the pros and cons, how do we set up a well  balanced nike defense. In my opinion your goalkeeper needs to sweep  behind the defensive lines, on a support duty allowing him to come out  to the edge of his area and clear any imposing attacks. I would most  definately play the full back in a support role, this is so he can offer  something going forward but also has defensive qualities in his play,  perfect for stopping the tactic getting too lopsided. The center backs  are pretty easy too, I would have the wing back sided center back on a  defender cover role and the full back sided player on a defender stopper  role, this would probably be the safest option due to the cover  defender acting almost like a sweeper and the stopper breaking down the  attacks before your cover needs to step in. The wing back should have an  attack role, simply for you to make the most of his ability to get  forward. It would also make sense to push the defense up in a semi high  line and try to utilise the offside trap, after all you are only going  to have 3 men to keep in a line rather then 4. To ensure your defense is  as safe as it can be I would also play a defensive midfielder in an  anchor man role with a defensive setting, having followed that you  should see something like this:</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/15n9f6r.png"><img class="aligncenter size-full wp-image-1490" title="15n9f6r" src="http://www.fm-view.com/wp-content/uploads/15n9f6r.png" alt="" width="534" height="256" /></a></p>
<p>All in all it is a risk playing this way, but used right you could  produce some formidable attacking movements. I wouldn&#8217;t trust using a  nike defense on a team outside the top 6 or 7 in any country, that&#8217;s not  to say it wouldn&#8217;t work though. I am pretty much done on this article,  so wish you the best of luck should you go off to try this out now. I  hope what I have said helps in some way or another. Thanks for reading.</p>
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		<title>Development of Match Preparation by Validicus</title>
		<link>http://www.fm-view.com/2011/05/matchpre/</link>
		<comments>http://www.fm-view.com/2011/05/matchpre/#comments</comments>
		<pubDate>Wed, 04 May 2011 22:11:00 +0000</pubDate>
		<dc:creator>ChrisOrmie</dc:creator>
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		<description><![CDATA[Validicus takes a look at how Match Preparation is handled in FM2011 and how SI can improve it in future editions to make it more realistic.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="ngg-singlepic ngg-center" src="http://www.fm-view.com/wp-content/gallery/fm2011/domp-valid.png" alt="domp-valid" /></p>
<p>Despite the fact that Match Preparation is mechanical and limited at present, the potential is surely there to gradually add layers of depth that will eventually render &#8220;plug-and-play&#8221; tactics obsolete. That&#8217;s the direction which the feature needs to go in order to be a success, in my opinion. There needs to be more variety and more possibilities for the manager to consider. Downloading a tactic would become redundant if it&#8217;s subject to numerous selections and variables within match preparation. That can surely only be a good thing for the game.</p>
<p>For me, Match Preparation needs to accommodate both short and long-term effects for a team in order to reach its full potential as a feature. This would be beneficial to the tactics side of the game, as well as make training far more immersive and engaging. Match Preparation could pave the way for an evolution of training within the game. Perhaps a modification to special focus areas could go some towards achieving this. 3 days of Attacking Movement providing more of a match benefit than just 1 day would be a good place to start. How about going beyond even that? What if effects could be cumulative? Instead of choosing a benefit with a match in mind, what if it were possible to set your preparation with your team in mind and not of your opposition? For example, what if you could drill your team in Attacking Movement for an indefinite period of time, and your team become gradually better and more dangerous going forward as the weeks/months go by? Surely this avenue would really allow the manager to impose his/her philosophy on their team. The benefits wouldn&#8217;t be permanent, of course. They could also be so gradual, thus ensuring that it would take most of a season to have a maxed out efficiency in an area.</p>
<p>Another logical addition to the feature could be the ability to prepare for a designated dangerman for the upcoming match. Singling such a player out in the media can be a lottery, but what about having the ability to have your team prepare for a player? Whether it be their aerial dominance, their pace, or perhaps an exceptional set piece delivery, the possibilities should surely be there. I think this is an angle which would truly reflect a Match Preparation method with each a specific match in mind.</p>
<p>The manager should have freedom to allocate Match Preparation workload. If they wish for the team to have more emphasis on becoming familiar with closing down for a particular tactic, then that&#8217;s what should happen. If the rate in which players learn tactics were to be tweaked, this is another way in which managers could personalise their tactics. If the rate of learning tactics was far slower than it is currently, it would force the manager to prioritise categories according to their style of play. A defensive tactic would perhaps mean greater urgency in having players become familiar with closing down (in addition to a long-term Defensive Positioning benefit!) for example. This could come at the expense of one or more other fields, which would be learned slower as a consequence.</p>
<p>The tactical familiarity system in general could benefit from a face-lift. I for one don&#8217;t believe a team should be capable of having 100% understanding of 3 completely different systems within a couple of months. In addition to a slower rate of learning, I believe it would be better for there to be a &#8220;maximum&#8221; amount of understanding which the manager can carefully distribute to his tactical slots. For example, a 100% understanding of an attacking 4-4-2 system would mean the players are restricted in their ability to learn other systems as thoroughly! For the tactical chameleons who likes to mix it up, instead of pursuing a 100% understanding of one system, they could instead aim for their aim have a fairly good understanding of 3 systems with versatility in mind. On that note, players definitely need to be comfortable changing from one tactic to another in the middle of a match providing that it is one that has been learned in Match Preparation. There should be a &#8220;Plan B and a Plan C&#8221; and the tactics from these slots should not be treated as a completely new tactic when switching to them like they are currently.</p>
<p>Another immersive addition to Match Preparation could be the ability to drill strategies before a match. Do you think your team is vulnerable down the flanks? You should be able to prepare your players for this. Worried about the pace of your opposition&#8217;s front line? Again, you should be able to tell your defence. This could easily be organised by selecting shouts within Match Preparation. So, for the sake of the two examples, you could select Play Wider and Drop Deeper in the days leading up to a match. The benefit? When you use those shouts in-game, the team could enjoy benefits specific to those shouts. This sort of preparation would create the much desired illusion of actually being &#8220;on&#8221; the training ground with players and getting them ready for specific conditions in the next match.</p>
<h2 style="text-align: center;"><span style="text-decoration: underline;"><strong>Summary of ideas for improvement</strong></span></h2>
<p style="text-align: center;">A greater variety of short-term and long-term benefits to choose from.</p>
<p style="text-align: center;">Rectifying the well documented issue of only needing to select a focus area the day before a match in order to take have your chosen match bonus. effect</p>
<p style="text-align: center;">To be able to prepare for a dangerman.</p>
<p style="text-align: center;">The ability to prioritise learning so that one or more fields (such as closing down) can be learned quicker than others.</p>
<p style="text-align: center;">The option to drill your team to utilise specific strengths / exploit specific weaknesses with your opposition in mind.<br />
A much slower rate of tactical learning for players, as well as a maximum amount of knowledge so that it is no longer possible to &#8220;max out&#8221; 3 systems.</p>
<p style="text-align: center;">The feature needs to accommodate a &#8220;Plan B&#8221; and &#8220;Plan C&#8221; so that the manager can switch between &#8216;familiar&#8217; tactics without being harshly penalised.</p>
<p><strong>Thoughts on the aforementioned? What would you like to see added to Match Preparation?</strong></p>
<p style="text-align: center;"><strong>Have your say on the matter <a title="Match Preperation" href="http://forum.fm-view.com/topic/13932-development-of-match-preparaton/page__view__findpost__p__306449">here!</a></strong></p>
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		<title>Tractor Boy&#8217;s Top Loan Signings</title>
		<link>http://www.fm-view.com/2011/01/tractor-boys-top-loan-signings/</link>
		<comments>http://www.fm-view.com/2011/01/tractor-boys-top-loan-signings/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 00:01:00 +0000</pubDate>
		<dc:creator>Tractor Boy</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1403</guid>
		<description><![CDATA[Searching for the loan signing to make your team better?

Tractor Boy looks at the top loan signings for Championship to League 2!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/magnifying-glass.gif"><img class="aligncenter size-medium wp-image-1127" title="magnifying-glass" src="http://www.fm-view.com/wp-content/uploads/magnifying-glass-203x300.gif" alt="" width="203" height="300" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;"><strong>Tractor Boys Top Loan Signings</strong></p>
<p>So whilst the English Premier League clubs will no doubt be hitting the  headlines with big name signings in the last few weeks of January, clubs  in the Leagues below will be looking to delve into the sleazy  backstreets of the Loan market, Sven-Goran Erikson’s Leicester already  taking Yakubu from Everton for the remainder of the season. Below I’ve  listed my Top 3 Loan signings by League on FM*.<br />
<span id="more-1403"></span><br />
<strong>Championship:</strong></p>
<p>1.	Kyle Walker, Tottenham, D RC. (Attacking Full-Back)<br />
Loan Fee: None.<br />
Wage %: None.<br />
Walker’s done a decent job in real life in the Championship this season and he’d strengthen any Championship side.</p>
<p>2.	Barry Bannan, Aston Villa, M LC (Midfield Playmaker)<br />
Loan Fee: None<br />
Wage %: None<br />
A decent prospect for the future, Bannan is a good playmaker at a winning price.</p>
<p>3.	Fred Sears, West Ham, ST (Fast Striker)<br />
Loan Fee: None<br />
Wage %: None<br />
Everybody should be familiar with Sears, he can bang goals in from anywhere.</p>
<p>4.	Ciaran Clarke, Aston Villa, D C (Rock Solid Defender)<br />
Loan Fee: None<br />
Wage %: None<br />
Clarke is a good signing for anyone wanting to boost their defensive line</p>
<p>5.	Seamus Coleman, Everton, D/WB R (Traditional Full-Back)<br />
Loan Fee: None<br />
Wage %: None<br />
Coleman is an old-style full-back, who would make good backup for the first team.</p>
<p><strong>League 1:<br />
</strong><br />
1.	Donal McDermott, Man City, M/AM LRC (Adaptive Winger)<br />
Loan Fee: None<br />
Wage %: None<br />
McDermott can play all across the front line, so is a brilliant singing to boost your squad.</p>
<p>2.	Shane Lowry, Aston Villa, D RC (Defensive Rock)<br />
Loan Fee: None<br />
Wage %: None<br />
Lowry will strengthen any defensive line, with high defensive stats for his age.</p>
<p>3.	Peter Gulacsi, Liverpool, GK (Shot-stopper)<br />
Loan Fee: None<br />
Wage %: None<br />
Gulacsi looks a good prospect for the future and should be a good first choice keeper for League 1</p>
<p>4.	Wade Fairhurst, Doncaster, ST (Fast Striker)<br />
Loan Fee: None<br />
Wage %: None<br />
I’ve had experience with Fairhurst at this level and he could easily score 15-20 goals a season.</p>
<p>5.	Javan Vidal, Man City, WB/M R (Attacking Full-Back)<br />
Loan Fee: None<br />
Wage %: None<br />
Vidal is a brilliant, pacy full-back with decent technical stats.</p>
<p><strong>League 2:</strong></p>
<p>1.	Theo Robinson, Huddersfield, ST (Fast Striker)<br />
Loan Fee: None<br />
Wage %: None<br />
Robinson isn’t a bad Striker at League 1 level, so he should bang the goals in in League 2</p>
<p>2.	Danzelle St. Louis-Hamilton, Stoke, GK (Shot-stopper)<br />
Loan Fee: None<br />
Wage %: None<br />
I promise you I didn’t make him up, probably a mid-table League 1 GK so should be immense in league 2.</p>
<p>3.	Alex MacDonald, Burnley, M/AM R (Pacy Winger)<br />
Loan Fee: None<br />
Wage %: None<br />
My scouts saw him as more of a Striker, but MacDonald will do a good job on the wing for any League 2 club.</p>
<p>4.	Eric Lichaj, Aston Villa, D RL (Pacy Full-Back)<br />
Loan Fee: None<br />
Wage %: None<br />
Another player I’ve signed on a few occasions, Lichaj is a good, young full-back.</p>
<p>5.	Chris Herd, Aston Villa, MC (Passing Midfielder)<br />
Loan Fee: None<br />
Wage %: None<br />
Herd is a decent first team central midfielder, with good passing and dribbling stats.</p>
<p>*All players listed are available for loan at the beginning of FM11 as  of the 11.2 update. ( I didn’t go below League 2 as Lower League Game  rules are no player naming or tips)</p>
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		<title>FM2011 FMV Review</title>
		<link>http://www.fm-view.com/2010/11/fm2011-fmv-review/</link>
		<comments>http://www.fm-view.com/2010/11/fm2011-fmv-review/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 10:34:54 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[FM2011]]></category>
		<category><![CDATA[FMV]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[SI Games]]></category>

		<guid isPermaLink="false">http://www.fm-view.com/?p=1366</guid>
		<description><![CDATA[Zabier has finally got his hands on a review copy of FM2011, and so he gives us his thoughts on the new features, the old features, and the overall game. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fm-view.com/wp-content/uploads/fm20119.jpg"><img class="aligncenter size-full wp-image-1367" title="fm2011" src="http://www.fm-view.com/wp-content/uploads/fm20119.jpg" alt="" width="153" height="181" /></a></p>
<p style="text-align: center;"><strong>FM2011 FM View Review</strong></p>
<p style="text-align: left;">
<p>Ladies and gentlemen, but more predominantly gentlemen, it is that time  of the year when every wife, girlfriend and prospective lovely lady take  shelter to give rise to the most controversial British institution  outside of Jeremy Clarkson. We love it for its addiction but we also  hate it for its addiction. No other game in the world actually forces  such a failure of self trust in a person quite as much as this epic  monument of computer gamesmanship.</p>
<p>The latest version of Football Manager 2011 is out now and FM View has  the review that will tickle your taste buds or wish you’d not bothered  going through that episode of cold turkey that tore your iron grasp from  the mouse for FM2010!</p>
<p>This will follow on from Niniev’s FM2011 Preview which is well worth a  read before your eyes go any further here.</p>
<p>Anyway, on we go!</p>
<p>The first thing you notice about the new game is the opening sequence  which can only be described as electrifying. Just when you think it  can’t look any more slick, SI pull this bad boy out of the hat.</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/FootballManager2011Credits_Development1.png"><img class="aligncenter size-large wp-image-1370" title="FootballManager2011Credits_Development" src="http://www.fm-view.com/wp-content/uploads/FootballManager2011Credits_Development1-1024x536.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: left;">
Next there is the new game set up menu. The screenshot shows how this  new layout makes it easier to navigate and choose the leagues you want  to play. The leagues are grouped in their regions which make it easier  to find the league you want. The approximate player count and the  computer specs are a constant at the bottom making it much more  convenient to see what your computer can handle and how well it can  handle it.</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review2.png"><a href="http://www.fm-view.com/wp-content/uploads/review21.png"><img class="aligncenter size-large wp-image-1371" title="review2" src="http://www.fm-view.com/wp-content/uploads/review21-1024x537.png" alt="" width="553" height="290" /></a><br />
</a></p>
<p style="text-align: left;">Then there is the Final Configuration screen. This new display gives  this screen a better sense of clarity. Everything is at-a-glance which  makes it feel much more comfortable to view. The inclusion, as touched  upon by Niniev, is the addition of the ‘add players to playable teams’  option. This auto-fills the smaller squads of playable clubs in much the  same way the ‘add key staff’ option works. A brilliant aspect added by  the SI team. It is when you reach the next part of your game set up journey that you  start to notice the innovative new inclusions from SI. Finally, social  networking has come to Football Manager!</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review3.png"><img class="aligncenter size-large wp-image-1372" title="review3" src="http://www.fm-view.com/wp-content/uploads/review3-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">The first interactive addition is the YouTube application which enables  you to upload your finest highlights to YouTube and compete in goal of  the month competitions on the various fan sites across the Scene. Who  knows? Maybe you’ll even want to share that embarrassing moment where  your star striker shot over from 5 yards. No? Maybe not then!</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review4.png"><img class="aligncenter size-large wp-image-1373" title="review4" src="http://www.fm-view.com/wp-content/uploads/review4-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">
Twitter is also welcomed to the Football Manager game with the option to  add manual or automatic updates of your achievements. This is a quality  addition and shows that SI is intent on keeping up with the global  cyber trends and is readily embracing the social networking shift. This  goes along with the ability to transfer your Steam profile achievements  to the Football Manager site enabling you to brag about your glories on  another outlet.</p>
<p>Another handy tool has been added to the ‘Select Team to Manage’ screen.  At first sight nothing has changed, but look a little closer and you  will notice that in the top right hand corner of the team details box  you will find a small tab labeled ‘Detailed Team Information’. Click on  this and it takes you to the squad list and the various accompanying  tabs. This is much easier than navigating through all the tabs and  options above as in previous versions, particularly if you’re unsure of  who to manage. The option of picking a random league and club or  starting unemployed are still available which is great to see.</p>
<p>Now it is time to begin…</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review5.png"><img class="aligncenter size-large wp-image-1374" title="review5" src="http://www.fm-view.com/wp-content/uploads/review5-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">SI clearly want to let potential new players know that in amongst all  the furor of new features and additions the new guys aren’t forgotten  about. SI don’t want to assume that when you start a knew game you  should know how it all goes down. Therefore they’ve created the optional  tutorial guidance tabs which give a step-by-step guide to help the new  players ease into playing. It’s a jungle out there! We’ve all seen  players with over a decade’s worth of experience cry at the possibility  of finding a replacement for their 30 goal a season striker… what hope  does a new player have? Well, SI have considered this and the guidance  messages are very useful.</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review6.png"><img class="aligncenter size-large wp-image-1375" title="review6" src="http://www.fm-view.com/wp-content/uploads/review6-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">Ok, we see it, it’s all changed! This is perhaps the biggest visual  alteration of the game this year. The layout has completely changed.  Instead of the classic inbox that filled the top half of the screen on  previous versions this inbox is now on the left, with the related news  story information on the right and the message detail in the middle. I  must admit, this was confusing to start with but as you get used to it  you will certainly reap the benefits. It feels more organized this way.<br />
A fair amount has stayed the same within the actual tabs and options.  For example, boardroom advice still has the coaches recommending  players, tactics and man management.</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review7.png"><img class="aligncenter size-large wp-image-1376" title="review7" src="http://www.fm-view.com/wp-content/uploads/review7-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">The match preparation screen a new addition to the layout. In here you  can select your main tactics but also your back up tactics. Obviously SI  appreciate how many of us there are who might not get the tactics right  at the first time of asking! If you want, you can specify certain areas  of focus before a game such as attacking movement, defending set pieces  or defensive positioning. Or, if you can’t be bothered, let the  assistant manager do it!</p>
<p>A knock on from this area is the training section. Training is a hotly  discussed topic on the various forums and it is perhaps one of the most  contentious areas of the game. Some claim to base their success on their  training where as others don’t even know how many stars a coach can  reach for a training attribute rating!</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review8.png"><img class="aligncenter size-large wp-image-1377" title="review8" src="http://www.fm-view.com/wp-content/uploads/review8-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">The major difference to this screen is the removal of the set pieces  attribute for coaches. It was always the most difficult to cater for and  I, for one, will be glad to see it removed. This is replaced by a  second goalkeeping attribute. Now, there are two goalkeeping attributes.  These are shot stopping and handling. Are SI trying to say goalkeepers  need a helping hand? Or is it just realism? I’ll take a punt on the  latter… despite goalkeeping blunders being prevalent in recent months!</p>
<p>Coaches now have preferred areas to coach. Now you don’t have to spend  weeks finding that coach who will finely tune your attacking prowess.  The rest of the training layout is pretty familiar.</p>
<p>The biggest change is undoubtedly the process of signing a player. The  agents now have a bigger role to play which certainly makes the game  more realistic.</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review9.png"><img class="aligncenter size-large wp-image-1378" title="review9" src="http://www.fm-view.com/wp-content/uploads/review9-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">As far as the player bidding is concerned there is no change here. You  select your amount and any applicable conditions e.g. sell on clause,  re-buy fee etc and then submit to the club in question.</p>
<p>If the bid gets accepted, then the fun begins…</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review10.png"><img class="aligncenter size-large wp-image-1379" title="review10" src="http://www.fm-view.com/wp-content/uploads/review10-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">As you can see this part of the transfer has altered. Instead of a  simplistic effort of offering the player money you now have to go  through his agent, if he has one. He will state what the player wants  and then once you have decided upon an offer that you are most  comfortable you submit it to the agent. He will then go to the player.  You then have a choice of confirming the offer as a final offer or  suggesting terms and awaiting the player’s response via his agent. It  makes the whole player transfer saga more engaging. Is it too much? Some  may find that so but for the purists it is a welcome addition. What  makes this whole process even better is that the agents have  personalities and some will be inevitably more difficult to deal with.  SI has also taken note that certain players represent themselves in real  life. They will also do this in the game. Very up-to-date!</p>
<p>Press conferences have also been improved slightly. More questions have  been added to the catalogue. These include asking about the previous  manager, new signings, competition-related questions, reaction press  conferences to gauge your feelings on recent events such as cup draws  and tournament draws plus questions regarding different milestones  achieved by the manager, players and staff.</p>
<p>This just makes the whole press conference experience more appealing  because many would just leave it to the assistant manager. The larger  variety of questions is a fine tweak that is good news to many who just  saw the press conference process as laborious and pointless.</p>
<p>Player interaction has also been improved. For years now the game has  stated about player personalities but now we finally get to see these in  action. The private player chats allow you to get to grips with the  players individually in actual conversations. Before, it was a one click  response, but now the player… dum dum dum… answers back! Depending on  their personalities their replies might be reasonable and mature. These  are professional footballers though so tread carefully. Some don’t  understand diplomacy and might be a bit fierce with their reactions!</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review11.png"><img class="aligncenter size-large wp-image-1380" title="review11" src="http://www.fm-view.com/wp-content/uploads/review11-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">I know, on a personal basis, whenever I have had experience of managing a  team or set of players in real life I have felt that man management is  as important as the tactics. So for me this is a huge inclusion.</p>
<p>Another massive dimension added to the game is the set piece creator.  Just when you thought Football Manager couldn’t get the details any more  finely tuned the genius team of SI pop up with this little gem.</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review12.png"><img class="aligncenter size-large wp-image-1381" title="review12" src="http://www.fm-view.com/wp-content/uploads/review12-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">As you can see the set piece creator wizard does all the hard work for  you and allows you to simply line up how you want the set pieces to be  played. You can select the corner takers, the movements for attacking  corners and defending corners, attacking and defending free kicks plus  other set pieces such as throw ins. I have to admit, I was worried when  SI announced this was going to be included. I was anxious that it would  be over-thought, too complex and unnecessary. As it turns out, SI have  kept it basic, kept it easy to understand and simple to use. Every care  has been taken to make sure this section of the game isn’t  over-complicated which is priceless.</p>
<p>The actual match screens remain relatively unchanged. This is great news  for players of previous versions who have become used to the way they  enter games. With the various tweaks added, the last thing seasoned  players wanted was a massive overhaul of the match engine. SI have  stayed true to their roots and made sure the only real change is the  match preview screen.</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review13.png"><img class="aligncenter size-large wp-image-1382" title="review13" src="http://www.fm-view.com/wp-content/uploads/review13-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">This has more general information about both teams on it such as top  scorers, key players, relevant milestones and predictions. There is also  some match information regarding the referee and weather to give you  some background information.</p>
<p>As for the actual match itself, the layout is slightly improved. The  split screen view now has more match stats available at-a-glance making  it easier for you to get an all round picture of how the game is shaping  up without delving into various tabs. This means if you want to make a  change or have a think about things you don’t necessarily have to pause  the game. It enables you to whistle while you work if you will.</p>
<p>During the game, not much changes. The post match screens have enjoyed a  revamp though. The general theme seems to be to have as much  information available at-a-glance as possible. Lots of information is  now laid out on one screen covering as many of the important areas as  possible. These include the general stats such as possession and shots  on target, how the key players faired, how the referee did and what the  media thought of the result. It certainly gives the post match  atmosphere a sense of greater importance. You will now feel as if every  game had some significance. Even that Conference South fixture away to  Farnborough will seem like a cup final!</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.fm-view.com/wp-content/uploads/review14.png"><img class="aligncenter size-large wp-image-1383" title="review14" src="http://www.fm-view.com/wp-content/uploads/review14-1024x537.png" alt="" width="553" height="290" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">The match analysis and various team statistics screens are still there  in case you want to dig deeper into the match events to try and figure  out what went right or wrong.</p>
<p>Football Manager 2011 is another step forward in the evolution process  of the greatest managerial football game to have ever graced this  planet. The thought and process behind this latest venture is clear to  see and it is great to see that SI have clearly listened to what the  players of the game want. The new features have been added with care and  consideration for new and old players alike. Nothing has been  over-complicated and if anything, things have been made a lot simpler.</p>
<p>Is this latest version the best edition yet? I don’t think we will be  able to tell until we have walked in its boots for a mile. Only then can  we truly determine the scale of its success. Based on what we have seen  so far though SI have pulled another diamond from the rough and I have a  feeling this will just add further weight to the football management  computer game monopoly that SI have control over. Congratulations SI,  you may very well have just created the perfect football management  simulation.</p>
<p style="text-align: left;">
<p style="text-align: left;"><em>By Zabier, screenshots from JackHammer and ChrisOrmie</em></p>
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		<title>What&#8217;s in Jose&#8217;s mind?: An article explaining the mysteries of Mourinho&#8217;s tactics</title>
		<link>http://www.fm-view.com/2010/08/whats-in-joses-mind-an-article-explaining-the-mysteries-of-mourinhos-tactics/</link>
		<comments>http://www.fm-view.com/2010/08/whats-in-joses-mind-an-article-explaining-the-mysteries-of-mourinhos-tactics/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 09:55:26 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[ddddd]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://www.fm-view.com/?p=1246</guid>
		<description><![CDATA[Jake13 writes an article examining how Jose Mourinho makes his team play. He examines all of the positions, which will give you an indication on how to transfer it to FM.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fm-view.com/wp-content/uploads/jose-mourinho.jpg"><img class="aligncenter size-full wp-image-1247" title="jose-mourinho" src="http://www.fm-view.com/wp-content/uploads/jose-mourinho.jpg" alt="" width="300" height="300" /></a></p>
<p><strong>What&#8217;s in Jose&#8217;s mind?</strong></p>
<p>Ok let&#8217;s be honest. Everyone is  trying to find the secret behind the mastermind of Inter&#8217;s  success. The huge &#8220;why&#8221; he is so successful? The &#8220;why&#8221; he is a genius with  tactics? Easy to find the &#8220;why&#8221;? No really, no. In the following article I  will try to explain Mourinho&#8217;s tactic in the matches against Barcelona  and Bayern, which is where Mourinho really showed his class. I am not sure if I could  achieve my target, but at least it worths trying.</p>
<p>Let&#8217;s begin with Mourinho&#8217;s style of play. Pretty well-known. Or not?  Mourinho is someone who&#8217;s playing football of purpose. Not actually  Catenaccio. Why not Catenaccio? Inter-Chievo Verona 4-3, that&#8217;s why. He  is not the one who will give much unnecessary freedom to his players. He  always want the result, and he will do whatever it takes to take it. But  really, is it easy to understand Jose&#8217;s playing style? If I am gonna  ask you &#8220;what&#8217;s his tactic?&#8221; I will list a couple of different options. Is he  playing a 4-3-3? Maybe a 4-2-3-1? What exactly is Mourinho&#8217;s style of  play? Let start with some theories:</p>
<p><strong>Analysing the  theories of how Mourinho approaches the game</strong></p>
<p>4-2-3-1? Maybe. Why?<br />
Let&#8217;s begin at looking his first match again Barcelona, 4 defenders, 2  defensive midfielders, 1 attacking midfielder, 1 right attacking  midfielder, 1 striker and 1 hmm, was Pandev ML or AML? Mourinho had to  find a way to keep Dani Alves outside of Inter&#8217;s area, and Pandev gave  him his way. He kept away Dani Alves, and gave many attacking solutions.  I can say that he was more than an AML rather than ML, but the thing  here wasn&#8217;t entirely his position, but what Mourinho said to him, and  what he said is pretty much what I said before.</p>
<p>Now let&#8217;s see if it was a 4-2-3-1 asymmetrical. Maybe again. Why?<br />
Now we are gonna examine the second match against Barcelona. How did he  started the match? 4 defenders, 2 defensive midfielders, 1 attacking  midfielder, 1 left midfielder, 1 right attacking midfielder and 1  striker. Here we can&#8217;t be sure about where Chivu started. He was an ML  or a WBL? I intend to believe that he started as an ML but then he  changed. And of course he changed to DM due to Motta&#8217;s red card. And  Eto&#8217;o came to left, Sneijder stayed were he was, and Milito came to  right. With both Eto&#8217;o and Milito having instructions of getting in  attack when they could.</p>
<p>4-3-3? I say no. Why? Let&#8217;s see.<br />
If you check some things you will say that Mourinho&#8217;s Inter tactic was  similar to Mourinho&#8217;s Chelsea tactic. NO. In Chelsea Mourinho had: 2  DMs, 1 AMC, 1 AMR-1 AML, and 1 striker. Where&#8217;s the difference? The  difference is in players. If you remember the AMR/AML in Chelsea was  Duff/Gudjohnsen/Joe Cole. Players born to be second strikers/wingers. In  Inter Mourinho had mainly Eto&#8217;o/Pandev. Players born to be attackers.  But Mourinho made them to run for the football, to care about the team.  So 4-3-3, like Chelsea 4-3-3 no, like 4-2-3-1 yes.</p>
<p><strong>Conclusion</strong></p>
<p>Final Conclusion? 4-2-3-1.<br />
That&#8217;s Mourinho&#8217;s view of football. And if you need proof that says that  I am right about this theory you just have to check the match against  Bayern.<br />
4 DFs, 2 DMs, 1 AMR, 1 AML, 1 AMC, 1 Striker. But in this match all was  about two things. The amazing finishing of Milito and the master  Sneijder. He was a key player for Inter&#8217;s success. And to say the truth  if you looked carefully the game Sneijder was also close for being a  AML, and Milito was filling space by moving a bit right. This was the  key that unlocked Bayern&#8217;s defence. And of course the proper defence.  Mourinho knew that Zanetti&#8217;s huge experience would have helped Inter in  he played as an DM, and closing to Muller and Altintop. If you remember  both Muller and Altintop never showed up on field. Know let&#8217;s go to the  other side. Did anyone remember how bad was Robben that day? Wanna know  the reason? Chivu and Cambiasso. Robben is always trying to dribble and  try to shoot, so he can score, but he never achieved to shoot. Both  Chivu and Cambiasso was closing early to him so he won&#8217;t have the  opportunity to shoot.</p>
<p>Reading all these you probably understand what the secret behind  Mourinho&#8217;s successes is. Check the last paragraph once again.<br />
Yes. There was never one player trying to do something. When Robben got  the ball , Chivu and Cambiasso was closing up to him. When Sneijder got  the ball Milito and Eto&#8217;o were moving forward. It&#8217;s all about teamwork  here. And even if you see  Mourinho like an ego-maniac, you can say that he  is a lover of teamwork.<br />
<strong><br />
Giving the final words</strong></p>
<p>Closing this article about Mourinho, could I make some predictions about  what he will do at Real Madrid?<br />
Expecting an 4-2-3-1, with his 4 defenders be  Ramos-Albiol-Pepe-transfer, his 2 defensive midfielders probably Xabi  Alonso-L. Diarra, his AMR C. Ronaldo, his AML a transfer that he would  probably do, his AMC Kaka, and for striker Higuain/Benzema.<br />
Some other theories that I have is that the may move C. Ronaldo as an  AML, and Higuain as an AMR. But summer is close. We will see his  signings and then we could judge him properly.</p>
<p>Hope you enjoyed reading this, I have putted a lot of effort to reading  articles from zonalmarking.net and remembering the matches that I saw so  I can write for you a good and full article.</p>
<p>For any complains/ideas/comments post here.<br />
P.S It may come also as an FM-Tactic. Depends on you and if you like it.   Eto&#8217;o were moving forward. It&#8217;s all about teamwork here. And if you  see Mourinho like an ego-maniac, you can say that he is a lover of  teamwork.</p>
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