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	<title>FM-View &#187; Guide</title>
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	<link>http://www.fm-view.com</link>
	<description>Football Manager is OUR game</description>
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	<itunes:summary>The FMV Team get together members and staff in an informal panel to talk about football and Football Manager.

FMView was founded in the summer of 2007, the site set out to achieve a high quality standard of informative guides for the Scene to enjoy.

FMView is as you see it today, a site with a major future on the scene, from Player Guides to FM Banter to a laid back Off Topic area, FMV brings what the Scene can offer across 5 sites into one. FMV now offers a constant churning of high quality FM pieces, along with these Guides the Forums feature a great core membership and every member on the Forum adds to its friendly atmosphere.

Please note, some strong language may be used.</itunes:summary>
	<itunes:author>FM-View</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://www.fm-view.com/podcast/podcast-big.png" />
	<itunes:owner>
		<itunes:name>FM-View</itunes:name>
		<itunes:email>podcast@fm-view.com</itunes:email>
	</itunes:owner>
	<managingEditor>podcast@fm-view.com (FM-View)</managingEditor>
	<copyright>2009/10</copyright>
	<itunes:subtitle>The FMV Team get together members and staff in an informal panel to talk about football and Football Manager.</itunes:subtitle>
	<itunes:keywords>Football Manager 2010, Football, Manager, 2010, FM View, View, FM-View, Football Manager, 2011, FM2011</itunes:keywords>
	<image>
		<title>FM-View &#187; Guide</title>
		<url>http://www.fm-view.com/podcast/podcast-small.png</url>
		<link>http://www.fm-view.com</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Sports &amp; Recreation" />
	<itunes:category text="Comedy" />
		<item>
		<title>&#8217;12 FMV Tour #3: GNK Dinamo Zagreb of Croatia</title>
		<link>http://www.fm-view.com/2012/01/tourofcroatia/</link>
		<comments>http://www.fm-view.com/2012/01/tourofcroatia/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 03:00:10 +0000</pubDate>
		<dc:creator>ChrisOrmie</dc:creator>
				<category><![CDATA[Tours]]></category>
		<category><![CDATA[Challenge]]></category>
		<category><![CDATA[Croatia]]></category>
		<category><![CDATA[Current Game]]></category>
		<category><![CDATA[Dinamo]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[FM2012]]></category>
		<category><![CDATA[FMV]]></category>
		<category><![CDATA[Forums]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[HNL]]></category>
		<category><![CDATA[Logo]]></category>
		<category><![CDATA[logos]]></category>
		<category><![CDATA[Official Challenge]]></category>
		<category><![CDATA[slider]]></category>
		<category><![CDATA[Zagreb]]></category>

		<guid isPermaLink="false">http://www.fm-view.com/?p=1584</guid>
		<description><![CDATA[The Tour rolls on and we've dropped into a hotbed of young talent: Croatia!]]></description>
			<content:encoded><![CDATA[<div>
<div><center><br />
<img src="http://i831.photobucket.com/albums/zz237/chrisormie/tour%20challenge%20cg/Croatia12/Map.png" alt="" /></center></p>
<p style="text-align: center;">The third challenge of the &#8217;12 FMV Tour brings us to Croatia.</p>
<p><center><img class="aligncenter" src="http://i831.photobucket.com/albums/zz237/chrisormie/tour%20challenge%20cg/Croatia12/GNK.png" alt="Posted Image" data-cke-saved-src="http://i831.photobucket.com/albums/zz237/chrisormie/tour%20challenge%20cg/Croatia12/GNK.png" /></center>GNK Dinamo Zagreb are the biggest side in Croatia, and they will be your club to manage for this stage of the tour. As you are the biggest side in the country you will have the best players, the best facilities, the best youth, and the most money to spend to help you dominate your rivals and qualify for European competition. Despite the fact you are the colossus of Croatia, you will be severely overmatched in Europe and can expect to struggle greatly against the major European sides. Do you have what it takes to keep up the nigh impossible domestic expectations saddled upon the Bad Blue Boys and get results in Europe?</p>
<p><center><img class="aligncenter" src="http://i831.photobucket.com/albums/zz237/chrisormie/tour%20challenge%20cg/Croatia12/Kits.png" alt="Posted Image" data-cke-saved-src="http://i831.photobucket.com/albums/zz237/chrisormie/tour%20challenge%20cg/Croatia12/Kits.png" /></center></p>
<p style="text-align: center;"><strong>GNK Dinamo Zagreb</strong></p>
<p>Founded in 1945 as a replacement for three clubs disbanded by the Yugoslav Communist Party, the <em>Modri </em>(Blues) are the most successful club in Croatian history. Home matches are played at the Stadion Maksimir in Zagreb, one of the largest stadiums in the nation. The supporters group of the club, the Bad Blue Boys, are one of the most notorious and dangerous supporters groups in all of football. The club contests the Eternal Derby with their bitter rivals Hejduk Split, who are the clear #2 in Croatian football both historically and in the modern era. With more silverware than any other Croatian club (including the only European silverware in Croatia: the 66-67 Inter-Cities Fairs Cup), and having spent their entire existence in the top flight in both Yugoslavia and Croatia, Dinamo are a force to be reckoned with. Many of the top Croatian players in the world have played for Dinamo, and Dinamo have a track record of being a tough draw in Europe.</p>
<p><center><img class="aligncenter" src="http://www.n24.ba/slike/Sport/HNS%201%20HNL.jpg" alt="Posted Image" data-cke-saved-src="http://www.n24.ba/slike/Sport/HNS%201%20HNL.jpg" /></center></p>
<p style="text-align: center;"><strong>Prva HNL</strong></p>
<p>The top flight of Croatian football, established in 1992 following the breakup of Yugoslavia. For the 2011-2012 seasons the league has 16 teams, however that number will be reduced to 12 for the following year due to restructuring and thus 5 teams will be relgated for this year. The winner qualifies for the UEFA Champions League Qualifying Round, while the runner-up and second runner-up qualify for early Qualifying Rounds in the Europa League. Teams play each other twice with 3 points for a win and 1 for a draw.</p>
<p><center><img class="aligncenter" src="http://i831.photobucket.com/albums/zz237/chrisormie/tour%20challenge%20cg/Croatia12/Stadium.png" alt="Posted Image" data-cke-saved-src="http://i831.photobucket.com/albums/zz237/chrisormie/tour%20challenge%20cg/Croatia12/Stadium.png" /></center></p>
<p style="text-align: center;"><span style="color: #ff0000;"><strong>CHALLENGE DYNAMICS</strong></span><br />
<span style="color: #ff0000;"> This challenge will last for three years, upon completing your third season in Croatia (1st May 2013), you can no longer collect points for this destination.</span></p>
<p style="text-align: center;"><span style="color: #ff0000;">You must start set your manager experience as &#8220;Automatic&#8221; and play in a new save from June 2010.</span></p>
<p style="text-align: center;"><span style="color: #ff0000;">You have until the midnight of 31st January 2012 to submit your screenshots in this thread, and accumulate as many points as you can.</span></p>
<p style="text-align: center;"><span style="color: #ff0000;">You may not manage any other teams, or use other programs to aid you in this challenge.</span></p>
<p style="text-align: center;"><strong>HOW TO SCORE POINTS</strong><br />
Submit screenshots via reply within <a href="http://forum.fm-view.com/topic/15010-12-official-tour-3-gnk-dinamo-zagreb/">this forum thread</a> of your progress.<br />
Unclear or doctored screenshots will not be rewarded with points.</p>
<p style="text-align: center;"><strong><strong>Prva HNL</strong></strong><br />
Relegated: -10 points<br />
16th -12th: 0 points<br />
11th: 1 point<br />
10th: 2 points<br />
9th: 3 points<br />
8th: 4 points<br />
7th: 5 points<br />
6th: 8 points<br />
5th: 10 points<br />
4th: 12 points<br />
3rd: 15 points<br />
2nd: 20 points<br />
1st: 25 points</p>
<p style="text-align: center;"><strong>Hrvatski Kup</strong><br />
First Round Exit: 0 points<br />
Second Round Exit: 2 points<br />
Losing Quarter Finalist: 5 points<br />
Losing Semi Finalist: 8 points<br />
Losing Finalist: 10 points<br />
Winners: 15 points</p>
<p style="text-align: center;"><strong>Superkup Hrvatske</strong><br />
Winners: 5 points</p>
<p style="text-align: center;"><strong>Champions League</strong><br />
Fail to Qualify for group stages: 0 points<br />
Group Stage Exit: 2 points<br />
Second Round Exit: 5 points<br />
Losing Quarter Finalists: 10 points<br />
Losing Semi Finalists: 15 points<br />
Losing Finalist: 20 points<br />
Winner: 30 points</p>
<p style="text-align: center;"><strong>Europa League</strong><br />
&gt;Group Stage Exit: 0 points<br />
Second Round Exit: 3 points<br />
Losing Quarter Finalists: 8 points<br />
Losing Semi Finalists: 10 points<br />
Losing Finalist: 15 points<br />
Winner: 25 points</p>
<p style="text-align: center;"><strong>RIVALRIES</strong><br />
(Competitive Fixtures Only)<br />
Beat Hajduk: 5 points<br />
Beat Zagreb: 5 points<br />
Beat Rijeka: 3 points<br />
Beat: Varazdin: 3 points</p>
<p style="text-align: center;"><strong>POINT DEDUCTIONS</strong><br />
Sacked: -25 points (and the challenge is over)</p>
<p style="text-align: center;"><strong>LOGOS</strong><br />
To Come</p>
</div>
</div>
<p>Come join us on this leg of the Tour by posting your screenshots and joining the banter in <a href="http://forum.fm-view.com/topic/15010-12-official-tour-3-gnk-dinamo-zagreb/">this thread on our Forums</a>. It&#8217;s free to sign up and the Tour is open to all participants , so what are you waiting for?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>South Africa: The First Official FM12 Tour</title>
		<link>http://www.fm-view.com/2011/11/southafricatour12/</link>
		<comments>http://www.fm-view.com/2011/11/southafricatour12/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 18:52:07 +0000</pubDate>
		<dc:creator>ChrisOrmie</dc:creator>
				<category><![CDATA[Tours]]></category>
		<category><![CDATA[Challenge]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[FM2012]]></category>
		<category><![CDATA[FMV]]></category>
		<category><![CDATA[Forums]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Official Challenge]]></category>
		<category><![CDATA[slider]]></category>
		<category><![CDATA[South Africa]]></category>

		<guid isPermaLink="false">http://www.fm-view.com/?p=1558</guid>
		<description><![CDATA[Come join the 2012 Tour as we begin in South Africa with the Orlando Pirates!]]></description>
			<content:encoded><![CDATA[<div>
<p style="text-align: center;"><img src="http://i831.photobucket.com/albums/zz237/chrisormie/header.png" alt="Posted Image" data-cke-saved-src="http://i831.photobucket.com/albums/zz237/chrisormie/header.png" /></p>
<p style="text-align: center;">fffuuuttt, futttttt, futttt.</p>
<p style="text-align: left;">Can you please turn that racket down. Racket? Its not a racket, its a vuvuzella the national instrument made famous by our first FMV Tour destination, it is of course.. South Africa. The host of the 2010 world cup event.</p>
<p>Bafana Bafana brought us a bizare atmosphere and culture to the event saw around the globe. With a lot of their stars known around the world after playing in the Barclay&#8217;s Premier League including Aaron Mokena, Steven Pienaar and the ever popular Benni McCarthy.</p>
<p>In the inagural FMView tour we are going to look at the South African Premier Soccer League in a more in depth basis.</p>
<p>It&#8217;s a pretty normal format in the PSL, with 16 teams playing each other home and away, with the usual 3 points for a win, 1 for a draw and 0 for a defeat the usual scoring used over the 30 games.<br />
The champions of the PSL and the 2nd place team both qualify for the CAF Champions League whilst 3rd place and the Nedbank Cup champions qualify for the CAF  Confederation Cup which is the African version of the Uefa Europa League.</p>
<p>Relegation wise, the bottom team is relegated alongside the loser of a relegation playoff between the team in 15th place and the team the advances from the promotion playoffs between the top 2 teams in the Coastal and Inland Stream competitions.</p>
<p>They have a basic rule on foriegners where only 5 non-South Africans can be registered. Nambians born before 1990 do not count.</p>
<p>Cup wise there are two competitions, your Nedbank cup is just your South African version of the F.A Cup and the MTN 8 is the other competition. The MTN 8 imo is a great idea. It&#8217;s contested between the top 8 clubs in the division. 8 clubs will play in the a knock out format with each loser getting 800,000 rand, and the winner getting a lucrative 8million rand.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://i831.photobucket.com/albums/zz237/chrisormie/orlandop.png" alt="Posted Image" data-cke-saved-src="http://i831.photobucket.com/albums/zz237/chrisormie/orlandop.png" /></p>
<p>For the tour our chosen team is the Orlando Pirates&#8230;.. OAR OAR OAR Matey.</p>
<p style="text-align: left;">The club were founded in 1937 and we&#8217;re named the Pirates after the 1940 film &#8220;The Sea Hawk&#8221;. Orlando became the first club since the beginning of the PSL in 1996 to win the domestic treble of the PSL, Nedbank cup and the MTN 8. They achieved this last season.</p>
<p style="text-align: left;">Overall the club has 31 honours including 3 PSL&#8217;s. The club have also never finished outside the top 8 since the beginning of the PSL.</p>
<p>The club has also had a few &#8220;FM&#8221; legends over the years, including midfielder&#8217;s Teko Modise and Benedict Vilakazi, Defender Mbulelo Mabizela and the champ man legend Sibusiso Zuma.</p>
<p>The club participate in the Soweto derby with the Kaizer Chiefs. Its one of the fiercest derbies in world football and pretty much the only PSL that will attract a full house everytime without fail. This rivalrly was based on Kazier Chiefs being founded by ex Orlando Pirates star Kaizer Motaung. He left Pirates to play in American and upon his return found a lot of internal fighting between the higher ups at Pirates. He formed the Kaizer XI which initally just played friendlies with various clubs and they eventually evolved into Kaizer Chiefs.</p>
<p>*According to wikipedia their overall record stands at Kaizer Chiefs winning 13 games, Orlando Pirates winning 11, whilst there has been 12 draws. Kaizers have outscored there opponents by 34 goals to 33.</p>
<p>They also have a great stadium built for the 2010 World Cup. This high standard of facilities across the country is why there is a lot of hope for the future of South African football &#8211; both domestically and on the international stage.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://i831.photobucket.com/albums/zz237/chrisormie/stadium.png" alt="Posted Image" data-cke-saved-src="http://i831.photobucket.com/albums/zz237/chrisormie/stadium.png" /></p>
<p style="text-align: center;"><strong>CHALLENGE DYNAMICS</strong></p>
<p style="text-align: center;">This challenge will last for three years, upon completing your third season in South Africa</p>
<p style="text-align: center;">(1st July 2014), you can no longer collect points for this destination.</p>
<p style="text-align: center;">You must start set your manager experience as &#8220;Automatic&#8221; and play in a new save from June 2011.</p>
<p style="text-align: center;">You have until the midnight of 30th November 2011 to submit your screenshots in this thread, and accumulate as many points as you can within the confines of a maximum of 3 seasons in the game.</p>
<p style="text-align: center;">You may not manage any other teams, or use other programs to aid you in this challenge</p>
<p style="text-align: center;"><strong>HOW TO SCORE POINTS</strong></p>
<p style="text-align: center;">Submit screenshots via reply within this thread of your progress.</p>
<p style="text-align: center;">Unclear or doctored screenshots will not be rewarded with points.</p>
<p style="text-align: center;"><strong><strong>ABSA Premiership</strong></strong></p>
<p style="text-align: center;">Relegated: -10 points</p>
<p style="text-align: center;">15th-9th: 0 points</p>
<p style="text-align: center;">8th: 2 points</p>
<p style="text-align: center;">7th: 3 points</p>
<p style="text-align: center;">6th: 4 points</p>
<p style="text-align: center;">5th: 5points</p>
<p style="text-align: center;">4th: 8 points</p>
<p style="text-align: center;">3rd: 10 points</p>
<p style="text-align: center;">2nd: 15 points</p>
<p style="text-align: center;">1st: 25 points</p>
<p style="text-align: center;"><strong>Nedbank Cup</strong></p>
<p style="text-align: center;">Losing Quarter Finalist: 2 points</p>
<p style="text-align: center;">Losing Semi Finalist: 5 points</p>
<p style="text-align: center;">Losing Finalist: 10 points</p>
<p style="text-align: center;">Winners: 15 points</p>
<p style="text-align: center;"><strong>Telkom Knockout</strong></p>
<p style="text-align: center;">Losing Quarter Finalist: 2 points</p>
<p style="text-align: center;">Losing Semi Finalist: 5 points</p>
<p style="text-align: center;">Losing Finalist: 10 points</p>
<p style="text-align: center;">Winners: 15 points.</p>
<p style="text-align: center;"><strong>MTN 8</strong></p>
<p style="text-align: center;">Losing Quarter Finalist: 2 points</p>
<p style="text-align: center;">Losing Semi Finalist: 5 points</p>
<p style="text-align: center;">Losing Finalist: 10 points</p>
<p style="text-align: center;">Winners: 15 points</p>
<p style="text-align: center;"><strong>CAF Champions League</strong></p>
<p style="text-align: center;">Group Stage Exit: 0 points</p>
<p style="text-align: center;">Second Round Exit: 5 points</p>
<p style="text-align: center;">Losing Quarter Finalists: 10 points</p>
<p style="text-align: center;">Losing Semi Finaists: 15 points</p>
<p style="text-align: center;">Losing Finalist: 20 points</p>
<p style="text-align: center;">Winner: 30 points</p>
<p style="text-align: center;"><strong>RIVALRIES</strong></p>
<p style="text-align: center;"><strong>(Competitive Fixtures Only)</strong></p>
<p style="text-align: center;">Beat Kaizer Chiefs: 5 points</p>
<p style="text-align: center;">Beat Ajax Cape Town: 3 points</p>
<p style="text-align: center;">Beat Mamelodi Sundowns: 3 points</p>
<p style="text-align: center;">Beat Moroka Swallows: 3 points</p>
<p style="text-align: center;"><strong>POINT DEDUCTIONS</strong></p>
<p style="text-align: center;">Sacked: -25 points (and the challenge is over)</p>
<p style="text-align: center;"><strong>LOGOS</strong></p>
<p style="text-align: center;"><a href="http://putzy.net/fm-view/PSL.rar">Premier Soccer League<strong></strong></a></p>
<p style="text-align: center;"><a href="http://dl.dropbox.com/u/12704316/FMV12/NFD.rar">National First Division</a></p>
<p style="text-align: center;"><a href="http://forum.fm-view.com/topic/14568-fmv12-logos/">More Logos</a></p>
<p style="text-align: left;">Join us on the forums here to post your screenshots and join in the banter: <a href="http://forum.fm-view.com/topic/14867-12-official-tour-1-orlando-pirates/">http://forum.fm-view.com/topic/14867-12-official-tour-1-orlando-pirates/</a></p>
<p style="text-align: left;">Signing up is free, quick and easy.</p>
</div>
]]></content:encoded>
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		<item>
		<title>The Unofficial Football Manager Guide</title>
		<link>http://www.fm-view.com/2011/10/the-unofficial-football-manager-guide/</link>
		<comments>http://www.fm-view.com/2011/10/the-unofficial-football-manager-guide/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 23:14:32 +0000</pubDate>
		<dc:creator>Niniev</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[FM2012]]></category>
		<category><![CDATA[FMV]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[hints]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[slider]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.fm-view.com/?p=1549</guid>
		<description><![CDATA[Packed full of advice, knowledge, and screenshots, the Guide is a 100% free, 287 page beast of knowledge - it's got everything a manager could want.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.fm-view.com/2011/10/the-unofficial-football-manager-guide/guidecover/" rel="attachment wp-att-1550"><img class="aligncenter size-medium wp-image-1550" title="GuideCover" src="http://www.fm-view.com/wp-content/uploads/GuideCover-203x300.png" alt="" width="203" height="300" /></a></p>
<p>Packed full of advice, knowledge, and screenshots, the Guide is a 100% free, 287 page beast of knowledge &#8211; it&#8217;s got everything a manager could want.</p>
<p>Written exclusively by the staff of FM-View, the Guide is designed to elevate your understanding of the game. Everything from formations, contracts, roles &amp; duties, board room interactions, training to the offside trap &#8211; the Guide is truly the be-all-end-all of FM knowledge.</p>
<p>Oh, and like everything on FM-View, this beast is <strong><em>100% free</em></strong>. Did we mention that?</p>
<p>Get it here - <a title="The Unofficial FM Guide 2012" href="http://www.fm-view.com/fm12-guide.html" target="_blank">http://www.fm-view.com/fm12-guide.html</a></p>
]]></content:encoded>
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		<item>
		<title>A Guide to Simple Tactics</title>
		<link>http://www.fm-view.com/2011/07/a-guide-to-simple-tactics/</link>
		<comments>http://www.fm-view.com/2011/07/a-guide-to-simple-tactics/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 10:52:07 +0000</pubDate>
		<dc:creator>DeanoWHUFC</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[Tactic]]></category>
		<category><![CDATA[Tactics]]></category>

		<guid isPermaLink="false">http://www.fm-view.com/?p=1499</guid>
		<description><![CDATA[Creating tactics in FM causes much discussion across many a website, the bad thing is how generic the newest threads are, normally following the trend of &#8220;how do I make this tactic better?&#8221;. I hope that ...]]></description>
			<content:encoded><![CDATA[<p>Creating tactics in FM causes much discussion across many a website, the  bad thing is how generic the newest threads are, normally following the  trend of &#8220;how do I make this tactic better?&#8221;.  I hope that the  following guide will assist you in making your own tactic to a  acceptable standard, in turn allowing for better and more in depth  discussion.<span id="more-1499"></span></p>
<p><a href="http://www.fm-view.com/wp-content/uploads/1.jpg"><img class="aligncenter size-large wp-image-1500" title="1" src="http://www.fm-view.com/wp-content/uploads/1-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Whenever I make a tactic one thing always jumps out at me, make the  tactic to fit the players. Why you ask, creating a tactic in this way  allows for you to not bankrupt your club. Instead of buying 11 new  players to fit a tactic, you could buy just 2 or 3 players to improve  what you already have in place. This also provides the added bonus of  your team being more gelled come the start of the season. So first  things first, take a look at your squad and assess both ­strong and  weaker points of the players at your disposal. Any tactic created should  aim for a sense of balance, usually a 5/5 split, five going forwad to  create and score and five sitting back to defend goal. With this in mind  you can now start to shape your formation around the players in your  squad.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/2.jpg"><img class="aligncenter size-large wp-image-1501" title="2" src="http://www.fm-view.com/wp-content/uploads/2-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Now you should have your shape set out, this is where it gets tricky.  The next thing you should aim to do is assign everyone a role. Players  attributes seem to be overlooked when assigning roles to players,  however they are there to assist you, simply left clicking on each  player brings up a list of his attibutes, you can also assign him a  role, the best part is each different role highlights the key  attributes, meaning finding the perfect role should be easy. Whilst  doing this you need to keep a balanced point of view, remember we are  aiming for a 5/5 split, five forward and 5 back. Not all players will  fit into this sort of occasion, in which case you should look to use the  support role, this allows for somewhat of a inbetween attack and  defense, having the player fill both roles in equal measures.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/3.jpg"><img class="aligncenter size-large wp-image-1502" title="3" src="http://www.fm-view.com/wp-content/uploads/3-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>We are now half way to creating your tactic, a team and shape has been  dedicated, all that&#8217;s left to do is sift through the Team instruction  page ironing out any minor details you are not happy with. When clicking  the team instructions button you are faced with a daunting list of  choice, fear not because I hope to explain all to you.  So let&#8217;s run  through each of the team instructions:</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/4.jpg"><img class="aligncenter size-large wp-image-1503" title="4" src="http://www.fm-view.com/wp-content/uploads/4-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Philosophy &#8211; Here your choices are; contain, defensive, counter,  balanced, control, attack and overload. This setting affects how your  team approach the game, do you want focus on stopping the opposition  scoring, or would you prefer your team to go all out attack and ty to  outscore your opponent. Starting with contain, ultra-defensive going all  the way through to Overload which is ultra attacking. Each have their  good and bad points, the more attacking you go the more players commit  themselves to attacking phases of play. Choosing a philosophy all  depends on the standard of your players, should they be strong  defensively it makes no sense playing an attacking formation. Like wise  if they are not the fastest around playing a counter attack is not  recommended.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/5.jpg"><img class="aligncenter size-large wp-image-1506" title="5" src="http://www.fm-view.com/wp-content/uploads/5-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Starting Strategy &#8211; Your choices here are; very rigid, rigid, standard,  fluid and very fluid. This setting will affect just how many phases of  play each player within your starting line-up will participate in. For  example on a very rigid mentality your players will generally only get  actively involved in a single phase of play, alternatively on a very  fluid mentality each player will look to assist in both attacking and  defensive phases of play as much as possible.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/6.jpg"><img class="aligncenter size-large wp-image-1507" title="6" src="http://www.fm-view.com/wp-content/uploads/6-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Passing Style &#8211; One of the more simple choices; short, default and  direct. This is pretty self explanatory, here is your setting to choose  the style of play you wish your team to promote. Short being excactly  that, however in FM a short passing game is translated into the match  engine as a pass to the player in most space closest to the player on  the ball. Direct is not as you would think either, instead the player on  the ball will look to pass the ball to the player in the most space  furthest up the field. Default appears to equate to a mixture of each.  Your choice here should be influenced by the &#8220;starting strategy&#8221; you  choose. Playing a direct game on possession based tactic may not be the  best idea.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/7.jpg"><img class="aligncenter size-large wp-image-1508" title="7" src="http://www.fm-view.com/wp-content/uploads/7-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Creative Freedom &#8211; Your choices are; more expressive, default and more  disciplined. This setting alters how adventurous your team will pass the  ball. More expressive translates to taking more chances and looking for  a pass that has a lower percentage chance of being successful. Again  default will allow for the team to possess a bit of both, with the more  disciplined option safegaurding the ball and opting for a more secured  pass.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/8.jpg"><img class="aligncenter size-large wp-image-1509" title="8" src="http://www.fm-view.com/wp-content/uploads/8-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Closing Down &#8211; Your choices here are; press more, default, stand off  more. Pretty self explanatory, this is where you can edit how the team  defends as a unit. Using the press more option will mean your players  try to win the ball higher up the field. This can be risky unless your  side holds a lot of pace in key areas, such as the wings. Default means  your players will hold there position or line, effectively trying to  become a brick wall to the oppositions attacks. Standing off more is  typically used when playing on the counter attack, playing this style of  closing down will allow your opposition to come at the defense, with  your defenders making a tackle as late as possible.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/9.jpg"><img class="aligncenter size-large wp-image-1510" title="9" src="http://www.fm-view.com/wp-content/uploads/9-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Tackling &#8211; Your choices here are; more aggressive, default and more  cautious. This setting determines how hard your players will go in on  tackling. There will be times in any career you will need to use all of  the said options. What they do is pretty self explanatory, if you are  struggling then simply replace aggressive for hard, default for normal  and cautious for soft.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/10.jpg"><img class="aligncenter size-large wp-image-1511" title="10" src="http://www.fm-view.com/wp-content/uploads/10-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Marking &#8211; Your choices are; man marking, defualt and zonal marking.  Again this is pretty self explanatory, however just in case there is any  doubt, I shall try my best to explain it for you. These options  instruct your players on how you want them to defend. When you select  man marking your players will take on the opposition man for man in  defensive phases. Default is once again a little of both and finally  zonal marking equates to your players holding a set &#8220;zone&#8221;, or boxed  area, of the field.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/11.jpg"><img class="aligncenter size-large wp-image-1512" title="11" src="http://www.fm-view.com/wp-content/uploads/11-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Crossing &#8211; Your options are; drilled, default and floated. This setting  usually only applies to the wide men of your side, either the full  back/wing back or winger. Drilled, defualt and floated can easily be  replaced by the following three words, low, mixed and high. Ofcourse the  type you select depends on the attributes your striker/s have. Playing a  drilled cross, or low in simpler terms, to a striker/s with high  jumping, heading and arieal ability attributes means the said striker/s  talents are wasted. Before you choose any of the given options check out  the strikers you have available and work out which is best for your  side.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/12.jpg"><img class="aligncenter size-large wp-image-1513" title="12" src="http://www.fm-view.com/wp-content/uploads/12-564x352.jpg" alt="" width="564" height="352" /></a></p>
<p>Roaming &#8211; Your options are; more roaming, default and stick to position.  This setting will go hand in hand with your creative freedom setting.  It instructs your players as to how much they are allowed to wander from  their set place on the field to contribute to attacking phases. In  simpler terms more roaming may see your full back end up at the  oppositions byline in order to deliver a cross. Alternatively stick to  position would see your full back look for a pass to a team mate in a  more advanced area of the field, thus enabling the full back to stick in  his set position better.</p>
<p>So there we have your basic team instructions. Hopefully using the  information I have provided you will now have the skills required to  create a solid base tactic for your team. There is very little chance of  you making the perfect tactic first time, therefore you will need to  tweak areas that you are not happy with after watching a game or two.  Tactic making is not easy, far from it. It takes patience and a lot of  trial and error. One tip I will provide for you is not to change too  much, if you do then you could find it hard undoing all the changes  should it not work out. Flexability is key and your tactics will have to  adapt many a time over the season, against many different teams, both  shape and quality wise. Keeping things simple and playing players in the  right positions is a great start though.</p>
<p>All that&#8217;s left for me to say is thank you for reading. As always I am  open to any constructive criticism or feedback. I hope you enjoyed  reading this guide, more importantly I hope it has helped. Enjoy.</p>
<p>Deano.</p>
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		<title>A look at the Advanced Playmaker Role</title>
		<link>http://www.fm-view.com/2011/06/a-look-at-the-advanced-playmaker-role/</link>
		<comments>http://www.fm-view.com/2011/06/a-look-at-the-advanced-playmaker-role/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 11:28:08 +0000</pubDate>
		<dc:creator>DeanoWHUFC</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1494</guid>
		<description><![CDATA[Of the many roles in Football Manager, the one that seems to cause the most discussion is the advanced playmaker. A role that seems so set it is unreal, yet it causes so much controversy due ...]]></description>
			<content:encoded><![CDATA[<p>Of the many roles in Football Manager, the one that seems to cause the  most discussion is the advanced playmaker. A role that seems so set it  is unreal, yet it causes so much controversy due to the difficulty in  getting it right. The role of an advanced playmaker is to drift from  left to right between midfield and attack finding space and linking the  play. When deployed right a player in this role can cause utter chaos to  the oppositions defensive lines, do the defenders come out and close  him down risking the attackers going clean through, or do they stick  with the attackers and hope a midfielder will fulfil that very duty of  closing the advanced playmaker down? A real life example of such a  player is Rafael Van der Vaart of Tottenham Hotspurs. His main area of  threat is in between the midfield and striker, always finding space and  looking to set the striker through on goal.<br />
<span id="more-1494"></span><br />
I hope that I can provide a little insight into getting this role spot  on, allowing your advanced playmaker to run the game for you. In  Football Manager there are 2 positions an advanced playmaker can be  deployed in, central midfield or in the hole behind the strikers,  believe it or not there is a reason for this! The most common position  for this type of player is of course just behind the striker or  strikers. This allows the selected player to cause maximum damage.  However there will be games when the midfield battle is key. Midfield is  arguably the most important part of the football pitch, control that  and you effectively cut the pitch in half, allowing your team to block  the opposition in their own half where they won’t score. Should you need  to control the midfield the central midfield slot is perfect for your  advanced playmaker, the player can still be creative and cause damage  but from a deeper position, meaning the opposition midfield will lose  shape tracking his runs.</p>
<p>So what should you look for in a advanced playmaker? Well the first and  most obvious stat that is important is creativity. This one player will  be the main route your other players take in getting the ball forward.  It’s also very useful if your selected player has higher numbered stats  for each of: Passing, Flair, Shooting, Balance, Strength, Pace, Stamina,  Decisions and Acceleration. I think that in order to get the best from  your playmaker a free role is needed. To accomplish this on FM simply  allow for the player to roam and give him plenty of creative freedom.</p>
<p>As with any formation, you will need a sense of balance throughout the  team. Obviously the advanced playmaker is going to want to get forward. I  therefore recommend you only use this role should you have a very good  defensive midfielder or even ball winning midfielder. More then one is a  bonus.</p>
<p>So what do you do if you come up against an advanced playmaker? I think  the only logical answer to that is to play a holding midfielder to man  mark the threat out of the game. Ideally you would need a Makalele type  player, with pace to stick with the attacking player, good tackling,  stamina and a lot of determination, after all he is going to cover a lot  of ground. It&#8217;s also useful to position players with a high &#8220;Off the  Ball&#8221; stat around him, thus giving you team options in covering the  playmakers movement.</p>
<p>I hope this has cleared up one of the problem positions in Football  Manager a little more for you. Any constructive criticism is welcomed.  Thanks for reading, all the best. Hammy</p>
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		<title>Set Shape or a load of hard work?</title>
		<link>http://www.fm-view.com/2011/06/set-shape-or-a-load-of-hard-work/</link>
		<comments>http://www.fm-view.com/2011/06/set-shape-or-a-load-of-hard-work/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 10:08:17 +0000</pubDate>
		<dc:creator>DeanoWHUFC</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1492</guid>
		<description><![CDATA[I have been around the scene now for a couple of years, everyone seemingly playing the same way of finding a tactic and sticking with the same core principles for at least that whole season, unless ...]]></description>
			<content:encoded><![CDATA[<p>I have been around the scene now for a couple of years, everyone  seemingly playing the same way of finding a tactic and sticking with the  same core principles for at least that whole season, unless something  goes drastically wrong. You know the one, where you start the save and  decide 4-2-3-1 is the best for your side, meaning you pull your hair out  trying to manipulate the way things work within that tactic until you  can win against certain opposition. That too me sounds all too quick and  a little unrealistic to the real world of Football and being a manager  of a club.<br />
<span id="more-1492"></span><br />
I recently began a save vowing to do a key part differently, I wasn&#8217;t  going to stick by one tactic, seemingly the conventional way, instead I  was going to explore the idea of tactical diversity. So let me explain  in a little more detail exactly what I mean when I say this. The key  concept is to actually treat the game as if it were real life,  constantly changing your tactical set up to allow your team to to play  to strengths exposing the oppositions weakness&#8217;. This is not as easy as  simply altering a few sliders, oh no it goes a lot deeper. The key to  the winning of a game is the preparation.</p>
<p>As with anything you only receive what you put into the preparation,  therefore you will need to think outside the box here and actually make  an effort in time and thought. Scouting is a managers best friend, not  only sending a member of staff to watch the opposition, but actually  making your own decisions and scouting out opposition yourself. Sure the  staff member can be helpful, giving you plenty of information to a high  level of detail but this all depends on league level. When down in the  lower leagues your scouts are generally worse, thus meaning the amount  of information available is considerably less. Is it therefore  unfathomable for you to go and scout the opposition yourself? I am not  talking only one game ahead of that all important clash, oh no. Instead  what I have been doing, to great success, is watching opposition 2 maybe  3 games ahead of the match with me. How many times have you seen Sir  Alex Ferguson visiting another teams game to make notes and look for  potential strengths and weakness&#8217;. Once again I will say this way of  doing things is very time consuming, taking me a little over a day to  get a third of the way through a season.</p>
<p>When you are watching the match be astute, look for potential patterns  of play, what works well and what doesn&#8217;t work so well, both offensively  and defensively and most importantly look for changes in shape. All  this will help you build up a web of information to build upon what your  scout says. I find to get the best possible report the scout sent on  the next opposition mission needs to have between a 15 and 20 attribute  in each of the following areas: Determination and Tactical Awareness. By  scouting the opposition for a few games you can pick up trends in the  play, even start to put together a way of countering this.</p>
<p>So now you have all the information you can possibly imagine from  watching 2 or 3 games, it&#8217;s coming up to game time and you scout has  come to you with a report. The fact you have your own information should  not put you off from reading what the scout has to say, infact quite  the opposite. What the scout report does is act as a glue, sticking all  your note into one helpful and complete way of playing, giving you the  answer to beating almost any AI team on the game. Almost use this in  game accessory as a comparison, see how much your notes differ, maybe  making a slight tweak here or there depending on what you feel is best.</p>
<p>I feel this way of playing could also see the use of the match  preparation in a different way too. What if this engine was designed not  to raise the squads familiarity with 3 variants of the same tactic,  instead the three slots are to prepare your team ready for your next  encounter, only weeks in advance.</p>
<p>Example:</p>
<p>Week one you are playing Chelsea, you have done your homework and feel a  4-5-1 is the best way to approach the game. You set up your 4-5-1 and  start pushing the team to familiarise themselves with it a couple of  weeks in advance, also starting to scout your next opposition. This time  though you are playing a recently promoted Crystal Palace and you know a  3-5-2 will work better, thus you could set the second match prep. box  to this formation, allowing for your team to start building some  familiarity with that shape too, by the time the game comes around you  would have the 3 boxes filled with tactics being worked on for your next  three games, making your life so much easier. It would allow for a more  structured method of tactical selection, also making good use of a  system until now thought flawed.</p>
<p>So how can this help? Well I only recently started a game with West Ham,  rather dramatically the same day they were relegated from the premier  league in real life, putting this way of thinking into effect. So far  after 12 premier league games I am unbeaten, infact I have won the lot.  The only bad side is this conquest took most of the day, therefore if  you want to just get through the seasons this isn&#8217;t for you. This style  of play/way of thinking is instead for those that don&#8217;t mind things  taking that little bit longer. You will feel a little more involved in  the game, submersed into a whole world of cyber reality managing your  chosen team.</p>
<p>I hope you have enjoyed reading and the information I have written out  has gave you some food for thought. Any comments/critisims are more then  welcome. Of course I am interested to hear what you think of this way  of playing Football Manager?</p>
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		<title>The Nike Defence</title>
		<link>http://www.fm-view.com/2011/06/the-nike-defence/</link>
		<comments>http://www.fm-view.com/2011/06/the-nike-defence/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 08:42:26 +0000</pubDate>
		<dc:creator>DeanoWHUFC</dc:creator>
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		<guid isPermaLink="false">http://www.fm-view.com/?p=1487</guid>
		<description><![CDATA[For so long in Football Manager now it has been the norm to use a flat back four. As the game evolves the effective use of a wing back is becoming more and more prominent. The ...]]></description>
			<content:encoded><![CDATA[<p>For so long in Football Manager now it has been the norm to use a  flat back four. As the game evolves the effective use of a wing back is  becoming more and more prominent. The Nike defensive system first came  to light in Jose Mourinho&#8217;s time at Chelsea, more often then not either  Ashley Cole or the right back would push up, allowing more freedom of  movement for the more advanced players. <span id="more-1487"></span>If we look at real life examples  in todays game, names like Dani Alves, Maicon, Ashley Cole and Patrice  Evra would be commonly used to explain very attacking fullbacks.  Translating this into FM is not easy, infact quite the opposite. Should  you push both full backs into wing back areas, you will find the  defensive stability of your side is non existent, hence the creation of  the Nike defense system. In simple terms a Nike defense is a standard  full back, two central defenders and a wing back, as shown in the  diagram below:</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/2npu8o.png"><img class="aligncenter size-full wp-image-1488" title="2npu8o" src="http://www.fm-view.com/wp-content/uploads/2npu8o.png" alt="" width="558" height="253" /></a><a href="http://www.fm-view.com/wp-content/uploads/259ld7t.png"><img class="aligncenter size-full wp-image-1489" title="259ld7t" src="http://www.fm-view.com/wp-content/uploads/259ld7t.png" alt="" width="505" height="238" /></a></p>
<p>As with any tactical decision there is an upside and downside. I hope to  run through both the strengths and weakness&#8217; in the following article.</p>
<p>To start with I shall outline the main reason why a Nike defense can be  of good use to your team. Some wing backs are better on the offense then  the defense, a key part to creating successful tactics is making the  most of the talent at your disposal. Should you find you have a full  back that is rather good going forward, it is not the time to sell up,  rather the time to adapt your formation to suit him. One of the main  advantages of this style of defense is of course winning the wing  battle, by pushing your full back on you are effectively cutting one of  your opponents wingers out of the game. Your wing back will of course  want to get forward and support and attacks, thus meaning the opposition  winger either follows him in order to mark  or allows him to run  leaving him unmarked and possibly bearing down on goal. Usually the  winger will mark your wing back and follow him, this meaning should a  counter attack be used, the opposition should only have their strikers  and one winger in your half, that is manageable by any teams standard.</p>
<p>A second advantage of playing this specific type of defense is of course  the freedom to change. With a full back being so advanced, you could  decide that one player on the wing is enough, leaving you with a spare  player to position how you like. For example should you be winning a  game come the 70th minute, your opponent starts to get the upper hand,  with a wing back, you could effectively take the winger on the same side  off and replace with a defensive minded player whilst still posing a  threat down the wing. Alternatively, should you be losing a game your  winger could just as easily be replaced by either a striker or a more  central attacking midfielder. This in essence is providing you a big  advantage, flexability is the key to winning, your team can easily adapt  to any given situation.</p>
<p>Now to the disadvantages. The first and most important one is the threat  of being caught out of position. Of course your player getting forward  is good, but fatigue will quickly set in meaning getting back could be a  problem. Another worry is pacey strikers with the command to run the  channels, one of your center backs would have to go wide to cover either  the winger or the striker, meaning you are left a man short in the  middle. To counter act this I would suggest using a good defensive  midfield anchor man. The natural movement and behaviour of an anchor  means when in a defensive phase he will drop back and almost become a  center back himself, this would allow for your wing back to own the wing  with less importance of him getting back as quickly, knowing your  anchor man would be in position to cover.</p>
<p>Another possible problem, especially if using the tip above about free  to make change, is your wing back being out numbered. When I play a nike  defense, I rarely place a winger in front of the wing back, instead  opting to control the middle of the field. I have noticed time and again  when playing a team with a full back and winger, the wing back is often  left 2 v 1 on his wing. Again I have found an anchor man in front of  the defence goes a long way to controlling this issue. As said above the  ancho would drop into your defense, therefore allowing a center back to  go across in support of your wing back. This could potentially be  enough to stop the attack and allow you to launch a counter whilst the  opposition flank is exposed.</p>
<p>So now you know some of the pros and cons, how do we set up a well  balanced nike defense. In my opinion your goalkeeper needs to sweep  behind the defensive lines, on a support duty allowing him to come out  to the edge of his area and clear any imposing attacks. I would most  definately play the full back in a support role, this is so he can offer  something going forward but also has defensive qualities in his play,  perfect for stopping the tactic getting too lopsided. The center backs  are pretty easy too, I would have the wing back sided center back on a  defender cover role and the full back sided player on a defender stopper  role, this would probably be the safest option due to the cover  defender acting almost like a sweeper and the stopper breaking down the  attacks before your cover needs to step in. The wing back should have an  attack role, simply for you to make the most of his ability to get  forward. It would also make sense to push the defense up in a semi high  line and try to utilise the offside trap, after all you are only going  to have 3 men to keep in a line rather then 4. To ensure your defense is  as safe as it can be I would also play a defensive midfielder in an  anchor man role with a defensive setting, having followed that you  should see something like this:</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/15n9f6r.png"><img class="aligncenter size-full wp-image-1490" title="15n9f6r" src="http://www.fm-view.com/wp-content/uploads/15n9f6r.png" alt="" width="534" height="256" /></a></p>
<p>All in all it is a risk playing this way, but used right you could  produce some formidable attacking movements. I wouldn&#8217;t trust using a  nike defense on a team outside the top 6 or 7 in any country, that&#8217;s not  to say it wouldn&#8217;t work though. I am pretty much done on this article,  so wish you the best of luck should you go off to try this out now. I  hope what I have said helps in some way or another. Thanks for reading.</p>
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		<title>The Ultimate XML Guide</title>
		<link>http://www.fm-view.com/2011/02/the-ultimate-xml-guide/</link>
		<comments>http://www.fm-view.com/2011/02/the-ultimate-xml-guide/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 11:34:21 +0000</pubDate>
		<dc:creator>Jackhammer</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Backgrounds]]></category>
		<category><![CDATA[facepack]]></category>
		<category><![CDATA[facepacks]]></category>
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		<category><![CDATA[fm10]]></category>
		<category><![CDATA[FM11]]></category>
		<category><![CDATA[FM2010]]></category>
		<category><![CDATA[FM2011]]></category>
		<category><![CDATA[Guide]]></category>
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		<category><![CDATA[Logo]]></category>
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		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://www.fm-view.com/?p=1439</guid>
		<description><![CDATA[Jack tells shows us the Ultimate XML Guide - something to help us all with our graphics need!]]></description>
			<content:encoded><![CDATA[<p><strong>The Ultimate XML guide</strong></p>
<p><strong><a href="http://www.fm-view.com/wp-content/uploads/fm11.png"><img class="size-medium wp-image-1440 alignnone" title="fm11" src="http://www.fm-view.com/wp-content/uploads/fm11-300x300.png" alt="" width="130" height="130" /></a><br />
</strong></p>
<p>Making FM config files by hand can sometimes be a bit confusing, so this guide is here to help<br />
<span id="more-1439"></span><br />
The easiest way to edit the config files is with Notepad, Notepad++ or any similar basic text editor</p>
<p>The start and end of the config file is always the same for all  graphics, so it is best to copy and paste another config file and just  delete the middle</p>
<p>For the file to work with Football Manager then it MUST be named  config.xml, otherwise the game will not read the file and the graphics  will not work, naming the graphic files however is a lot easier, you can  name them almost anything, but special characters and accented letters  like áéíóú will not work, the easiest naming method is just to use the  unique id (or UID) to save time</p>
<p><strong>The Start</strong></p>
<p>If creating the config from scratch, then start with this, it is the  same for all graphics so do not change it, after the  &lt;list  id=&#8221;maps&#8221;&gt; section you need to put the config for  logos/facepacks/kits/backgrounds in, and then end with the end section</p>
<p>&lt;record&gt;</p>
<p>&lt;!&#8211; resource manager options &#8211;&gt;</p>
<p>&lt;!&#8211; dont preload anything in this folder &#8211;&gt;</p>
<p>&lt;boolean id=&#8221;preload&#8221; value=&#8221;false&#8221;/&gt;</p>
<p>&lt;!&#8211; turn off auto mapping &#8211;&gt;</p>
<p>&lt;boolean id=&#8221;amap&#8221; value=&#8221;false&#8221;/&gt;</p>
<p>&lt;!&#8211; logo mappings &#8211;&gt;</p>
<p>&lt;!&#8211; the following XML maps pictures inside this folder into other positions</p>
<p>in the resource system, which allows this folder to be dropped into any</p>
<p>place in the graphics folder and still have the game pick up the graphics</p>
<p>files from the correct places</p>
<p>&#8211;&gt;</p>
<p>&lt;list id=&#8221;maps&#8221;&gt;</p>
<p><strong> </strong></p>
<p><strong>Logos</strong></p>
<p>There are five different types of logos you can use on FM, these are; normal, huge, small and background left/right</p>
<p>Below is an example line of code for each</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/club/UID/logo&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/club/UID/huge&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/club/UID/icon&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/club/UID/background/left&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/club/UID/background/right&#8221;/&gt;</p>
<p>For these to work you simple have to change the name and UID to that of your logo</p>
<p>If the logos are for a competition rather than a club then the XML should instead be like this</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/comp/UID/logo&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/comp/UID/huge&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/comp/UID/icon&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/comp/UID/background/left&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/comp/UID/background/right&#8221;/&gt;</p>
<p><strong>Facepacks</strong></p>
<p>Facepacks are far simpler and just have one config setting, example line below</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/person/UID/portrait&#8221;/&gt;</p>
<p><strong>Kits</strong></p>
<p>There are two different types of kits, 2d and 3d, so both have  different XML, they also have a section on the end for home/away/third. A  good way to name kits would be UID_Home/Away/Third or _H/A/T</p>
<p>2d</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/team/UID/kits/home&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/team/UID/kits/away&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/team/UID/kits/third&#8221;/&gt;</p>
<p>3d</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/team/UID/kit_textures/home&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/team/UID/kit_textures/away&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/team/UID/kit_textures/third&#8221;/&gt;</p>
<p><strong>Backgrounds</strong></p>
<p>There are a few different types of XML for backgrounds, these are;   team backgrounds, stadium/matchday backgrounds, competition backgrounds  and player backgrounds</p>
<p>Example XML below</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/team/UID/background&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/stadium/UID/background&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/comp/UID/background&#8221;/&gt;</p>
<p>&lt;record from=&#8221;NAME&#8221; to=&#8221;graphics/pictures/person/UID/background&#8221;/&gt;</p>
<p><strong>The End</strong></p>
<p>&lt;/list&gt;</p>
<p>&lt;/record&gt;﻿</p>
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		<title>Setting Up Your New Home: Part Six, Beyond Day One</title>
		<link>http://www.fm-view.com/2010/10/setting-up-your-new-home-part-six-beyond-day-one/</link>
		<comments>http://www.fm-view.com/2010/10/setting-up-your-new-home-part-six-beyond-day-one/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 09:00:06 +0000</pubDate>
		<dc:creator>ChrisOrmie</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[FM2011]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Player Guide]]></category>

		<guid isPermaLink="false">http://www.fm-view.com/?p=1344</guid>
		<description><![CDATA[The final part of ChrisOrmie's guide on what to do when you start at a new club-after Day One. Enjoy.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fm-view.com/wp-content/uploads/fm20116.jpg"><img class="aligncenter size-full wp-image-1345" title="fm2011" src="http://www.fm-view.com/wp-content/uploads/fm20116.jpg" alt="" width="153" height="181" /></a></p>
<p>Keeping The Settings Updated – Beyond Day One</p>
<p>Now once your new players arrive you&#8217;ll need tomake sure their status  are correctly set, assign a squad number, and put them in the correct  training. For new scouts you&#8217;ll be needing to set them assignments, and  for assistants/coaches you&#8217;ll have to assign them a training duty (and  check to see if they are better candidates to run the youth/reserve  squads). I&#8217;d also reccomend going through this guide again once a new  Assistant is in place sue to the fact that his opinions may differ from  the outgoing staff member. In fact it&#8217;s good practise to keep an eye on  the things pointed in the guide every few months so that you are up to  date on all aspects of your club.</p>
<p>Once your first match comes around it&#8217;s also important to pay attention  to the advice your assistant gives you so that you&#8217;ll be able to deal  with opposition strengths and hide your own weaknesses. If you can get a  good balance over time taken to view a match and the level of detail  and feedback you get from it then you&#8217;ll be able to get a good game  going quite quickly. I find the 2D pitch view the best for my needs, and  I watch the key incidents in a high speed &#8211; though you might prefer a  lower setting until you become used to picking up information on the  move. Now tweak those default tactics to take advantage of the opponents  weaknesses and give yourself the best chance of winning, and don&#8217;t  forget touchline shouts as they can really make a difference in a game!</p>
<p>With everything set up this way you&#8217;ll soon find that the game runs  quicker, smoother and without much input needed from you &#8211; that&#8217;s not to  say you can&#8217;t jump in where you feel like and do more than the minimum,  but if you want to just take care of signings and matches on a  day-to-day basis then this should work out well for you. Just remember  that not everything may work out for you, but there is no need to panic  as you&#8217;ll have the foundations in place to handle almost any problems.  As you can see below, in FM2011 we may need to be a little more careful  about our choices than in previous versions.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/ash.jpg"><img class="aligncenter size-medium wp-image-1346" title="ash" src="http://www.fm-view.com/wp-content/uploads/ash-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p>Good luck in your careers!</p>
<p><!--cached-Mon, 25 Oct 2010 23:16:26 +0000--></p>
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		<title>Setting Up Your New Home: Part Five, Scouting and Signings</title>
		<link>http://www.fm-view.com/2010/10/setting-up-your-new-home-part-five-scouting-and-signings/</link>
		<comments>http://www.fm-view.com/2010/10/setting-up-your-new-home-part-five-scouting-and-signings/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 08:00:05 +0000</pubDate>
		<dc:creator>ChrisOrmie</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[FM2011]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Player Guide]]></category>

		<guid isPermaLink="false">http://www.fm-view.com/?p=1340</guid>
		<description><![CDATA[Part five of ChrisOrmie's guide to setting up your new club. This one looks at what to do to sort out transfers. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fm-view.com/wp-content/uploads/fm20115.jpg"><img class="aligncenter size-full wp-image-1341" title="fm2011" src="http://www.fm-view.com/wp-content/uploads/fm20115.jpg" alt="" width="153" height="181" /></a></p>
<p>Applying The Settings &#8211; Scouting and Signings<br />
<strong></strong></p>
<p><strong>Transfers/Transfer Centre</strong></p>
<p><em>-Check deals already in place</em><br />
As you&#8217;ve just taken over a new club it&#8217;s best to know if any sales or  signings have already been put in place for the future. This is the  screen where any such will be placed and so it&#8217;s a good place to visit  during your first day of familiarisation with the club.</p>
<p><strong>Transfers/Player Search</strong><br />
<em></em></p>
<p><em>-Identify Targets</em><br />
Using the filters you should now identify targets to complete your  starting XI, then if you have remaining funds bid on squad players  and/or youth prospects as these are best bought early. Whilst transfer-  and loan-listed players are easier to attract, also remember to check  through the players with a year left on their contract as they could  join for free once their contracts expire or be bought cheaper than  normal when it&#8217;s running out. Add these players to your shortlist and  get your assistant to scout them. I find the assistant best for this  task as you can easily compare the reports he gives on these potential  signings with the ones already done for your current players.</p>
<p><em>-Player Recommendations</em><br />
If you have a player or two that you want to keep and fall into the  right categories (unsettled, unhappy, wanted by a club, refusing to sign  a new deal, or low morale), then it may prove beneficial to ask them  for a note on any signings they think would improve the club. On the  main player screen select the &#8216;Interaction/Have Private Chat&#8217; option in  the top right hand side of the screen, then select the &#8216;Advice&#8217; option  in the dialogue box that appears. This will give you the options to  choose what advice you&#8217;d like from the player and if you are lucky then  you&#8217;ll get a name from them &#8211; but it doesn&#8217;t always happen. If they give  a name and you sign them, it could help raise the morale of that player  and lead him to view you more favourably.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/5-playeradvicesigning.jpg"><img class="aligncenter size-medium wp-image-1342" title="5-playeradvicesigning" src="http://www.fm-view.com/wp-content/uploads/5-playeradvicesigning-300x264.jpg" alt="" width="300" height="264" /></a><strong>Transfers/Staff Search</strong><br />
<em>-Identify Staff Targets</em><br />
Using the filters you will need to fill out your backroom staff paying  close attention to the areas of training you are missing with the  current coaches. Once these people are in place you will only need to  check back once per season to improve or replenish this area.</p>
<p><em>-Staff Recommendations</em><br />
As with player recommendations, you can ask for an opinion as to who  should be added to the backroom team. Signing a favoured staff member  could help raise the morale of that player and lead him to view you more  favourably.</p>
<p><a href="http://www.fm-view.com/wp-content/uploads/5-playeradvicestaff.jpg"><img class="aligncenter size-medium wp-image-1343" title="5-playeradvicestaff" src="http://www.fm-view.com/wp-content/uploads/5-playeradvicestaff-300x264.jpg" alt="" width="300" height="264" /></a><strong>Transfers/Scouting Assignments</strong><br />
<em>-Set Assignments</em><br />
Set your worst staff to scout the next opponent as the better ones will  be used elsewhere. You should set the others as you feel best for your  league, but I&#8217;d recommend scouting UK &amp; Ireland, Central Europe,  Southern Europe, and South America if you can.</p>
<p><strong>Transfers/Loans</strong><br />
<em>-Track players on loan</em><br />
This gives you an overview of the players you currently have on loan  from other clubs, and those players who you have loaned out to other  clubs. good for keeping track and seeing how everyone is doing.</p>
<p><strong>Transfers/Clauses</strong><br />
<em>-Generating Cash</em><br />
If any clauses are listed here then you should make a note of the impact  on your finances they may have for the season ahead. Also if it&#8217;s  possible to sell some then I&#8217;d advise doing so as you&#8217;ll not have to  worry about the small amounts creeping in and out of your accounts  almost unseen, but instead be dealing with lump sums that effect the  bank balance once.</p>
<p><em>The final part of this guide  (Beyond day one) is coming soon&#8230;</em></p>
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